• Simulation6@sopuli.xyz
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    4 hours ago

    Wasn’t Half life 2 digital release only in 2004? I remember being pissed off I had to create a steam account and that is why my account name is rather rude.

  • magic_smoke@lemmy.blahaj.zone
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    5 hours ago

    Do games even fully come on disc anymore?

    Not tryna be a dick but like, haven’t touched a modern console in a bit cuz PC.

    Don’t all new games need like a giant day 1 patch to work anyways now?

    • GargleBlaster@feddit.org
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      31 minutes ago

      But you could sell a disk (as long as it doesn’t need an activation code) which is one of the good things about consoles (said by people that have consoles)

    • Transparent_knoll@awful.systems
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      3 hours ago

      Yeah pretty much. I was gifted a collectors edition copy of starfield for xbox when it released, and the media was a metal credit token replica with a download code printed on the side, rather than a disc.

      The smart watch it came with was pretty shit too fyi, but that’s probably no surprise lol.

  • GoatSynagogue@lemmy.world
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    8 hours ago

    Physical media was already a car crash victim lol. Physical sales are like 10% of all console game sales. To make the top 10 physical sales charts in the UK and US a game barely has to hit 4 figures in sales.

  • LiveLM@lemmy.zip
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    11 hours ago

    Considering this thing is bound to be a 500GB Clusterfuck with even more gigs of Day 1 patches I don’t even know what physical media would look like.

    Might as well switch to NFC Cards with the license inside them at this point.

    • Baggie@lemmy.zip
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      9 hours ago

      I hesitate to ask but you know Nintendo already did that yeah? Like it sounds like you may know but just to make sure.

      • Wispy2891@lemmy.world
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        9 hours ago

        At least did more honestly (clearly put a “DO NOT PURCHASE” label on the box) than a fake 50mb stub that just tells the user “there’s a 200gb update to download, you need to go online and download it” that too many games are doing nowadays and there’s no way to know if the game is actually included or the purpose of the disc is to be a DRM

        • Baggie@lemmy.zip
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          8 hours ago

          Oh for sure, it’s a real weird time for the industry in that way. I’m not a fan, but I guess when the world ends the 360 will reign supreme?

  • curiousaur@reddthat.com
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    9 hours ago

    It’s at least the last nail in the coffin for consoles. The whole point of a console is that you can put the game in and it just works.

    • GoatSynagogue@lemmy.world
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      8 hours ago

      No, the whole point of consoles is that you can just play a game and it just works. Physical has been dead for generations.

      • oh_@lemmy.world
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        2 hours ago

        I still buy nothing but physical PS5 games. They are often on sale/cheaper than the digital only version on the PS store.

  • Saw someone else here or another thread about this make a great point: It’s not the digital nature of the thing, it’s where and who is storing it. Steam used to have a way of backing up installs yourself; if it’s still a thing, I have no idea where it’s hidden now. GOG is the only place I know that still allows this, with their DRM free installer executables.

    I don’t necessarily need to buy the games on a disk, but I sure would like the ability to archive them myself in the event the business storing my shit goes under or randomly decides to no longer store my shit. That was my biggest concern with Steam back when it launched (i resisted moving to the platform until the very last hour of WON being shut down and Steam became the ONLY way to play CS), but, again, it used to let you do this hella easily.

    • ppue@lemmy.world
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      10 hours ago

      Steam used to have a way of backing up installs yourself; if it’s still a thing, I have no idea where it’s hidden now.

      Library -> Game context menu -> Manage -> Back up game files…

      The game files are just directories you can archive however you want anyway. No stinky ‘installer executables’ necessary. (:

    • GoatSynagogue@lemmy.world
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      8 hours ago

      You can back up your Xbox digital games at least via transferring them to an external drive. Not sure about PS, they’re always more restrictive.

  • DrCake@lemmy.world
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    18 hours ago

    I’d imagine the games file size would be so large you’d need a full on binder to keep all the discs

    • kbobabob@lemmy.dbzer0.com
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      4 hours ago

      I’d imagine that the game would still be unplayable with physical media when it likely requires an Internet connection anyway.

      • Wispy2891@lemmy.world
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        9 hours ago

        But it wasn’t too different as a concept: It installed everything on the local drive, then used the first CD exclusively as a DRM. Didn’t optimize the install size to leave the useless FMV on the optical media as the earlier PC games were doing

        • Wispy2891@lemmy.world
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          8 hours ago

          True story: as a kid I had a k6-400 MHz with 20gb HDD. Space was a constraint. I purchased state of emergency, it took 550 mb of space on the HDD AND it required the disc on the drive. I was shocked, what? All my previous games occupied a tenth of that, Virtua cop 2 was like 30mb. And installers usually asked if I wanted minimal or full install. Then I found out that there was a 500 mb intro.bik file. The useless intro video, the one that I would skip every single time was occupying 10x of the actual game and I was forced to have the CD in the drive as a DRM anyway… Why not load it from there?? Anyway, at the time they didn’t do file checksum, so I copied rockstar.bik (1mb spinning rockstar logo video) as intro.bik and enjoyed my game.

          Then later when playing on a much newer computer with windows 7 it wouldn’t install anymore. It wasn’t the game itself that was incompatible, but the DRM. Found a no-cd patch on gcw, then the game didn’t require to be installed at all! I had copied the old drive on a DVD-r and the game would run very fine directly from the optical disc with ZERO install size…

  • WesternInfidels@feddit.online
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    15 hours ago

    I’m sympathetic, I think media that can be borrowed, lent, sold and otherwise transferred is better. But I’ve given up on video games being that way years ago. I don’t have a “collection” of video games any more than I’d have a collection of used chewing gum.

    The other side of that coin, though, is that I never pay more than $20 for a game. Almost everything I buy is even under $10. (I think the Orange Box was the last time I paid anything like a retail price for a game. And that was three games.) The games are ephemeral, they could stop working at any moment for any of a million different reasons, and I’d have no recourse. So I’m not going to pay crazy archival prices.

  • Valmond@lemmy.dbzer0.com
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    18 hours ago

    How many games nowadays are available on a physical medium? Why would this be important?

    • Cherry@piefed.social
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      18 hours ago

      Its a line, some people like to buy and own. Remember this moment when you spend the rest of your life renting your media.

      • Truscape@lemmy.blahaj.zone
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        16 hours ago

        I mean it might just shift to services like GOG. I use Bandcamp for music and don’t buy physical CDs anymore because the files are DRM-free and easy to archive. Same with GOG for games I own on it.

        Now, Rockstar is definitely not doing a DRM-free release though. Hopefully a cracked version circulates eventually.

        • Cherry@piefed.social
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          15 hours ago

          We as a household have been Xbox a long time (and played GTA1 release day on PS1) but we are likely moving towards PC and GOG model. There’s just too many hoops, and too many greedy costs to continue with Xbox. It’s a sad time.

          We want to have control of our devices and media. I want to ensure I have access on my terms. I don’t wanna turn on my interface to see a glorified advertising screen.

          We don’t begrudge cost of games. It just get miffed at my rights as a purchaser continually being eroded and treated like I’m the issue for saying that’s not acceptable.

          • Truscape@lemmy.blahaj.zone
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            12 hours ago

            Not to ridicule your prior decisions, but it’s been obvious since at least the xb360 days that gaming on a locked platform (console ecosystem) would always lead to the revocation of ownership and the inability to do what you wish with your own hardware and games (unless you modded them, and I recommend modding your old consoles if you still have them).

            There is no future for true game ownership on a locked platform. Nintendo, Sony, and Microsoft understand this quite well, which is why you are lured in to a walled garden with the cheaper “cost of entry”, and have no true exit that lets you keep your stuff as they gouge you further and further.

      • Eager Eagle@lemmy.world
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        17 hours ago

        I don’t really care about owning for its own sake, but I know services only get worse for customers over time, so that makes me prefer owning some things.

        “Piracy is almost always a service problem and not a pricing problem”

      • ExcessShiv@lemmy.dbzer0.com
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        17 hours ago

        Since a physical copy would undoubtedly require day one updates to just work properly, you would just end up with an unplayable physical copy If they decide to not make these updates available.

        • samus12345@sh.itjust.works
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          16 hours ago

          Yes, but by the time GTA6 is no longer available to update it will be irrelevant anyway. You can still update the PS3 version of 5 13 years later.

      • LazyPsychonaut@lemmy.zip
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        17 hours ago

        Yep! I’ve gone back to the glory days of an iPod, but with an old iPhone I use just for local music when I want Bluetooth & modern conveniences. Soooo much better! I have my whole library and then some on it, 128GB iPhone 12 filled with opus music, on an app I built with AI help.

        The app is just for myself and can’t be distributed as it uses some API stuff that can’t be posted to the App Store, but it took me about a solid 2 hours of work on Kiro (basically like cursor) to make my own perfect music app.

        It works totally offline, scrobbles everything I listen to, and when I have internet again automatically uploads it all to lastfm. Deep listening stats, the works.

        I’ve cancelled all of my music subscriptions now and have my own library of all the shit I like. For free! Want more music? Sail the seven seas!

        • Snot Flickerman@lemmy.blahaj.zone
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          17 hours ago

          You can also buy music directly from artists on Bandcamp Fridays where they still get 100% of the sale going to the artists. I was afraid that would stop when it got sold but it’s not dead yet.

          Also, another option is to have a locally hosted Jellyfin or Plex (ha) server and stream to yourself. My music collection is over 600GB so there’s not many phones that can hold it all.

          I also self-host a music scrobbling service with Maloja and Multi-Scrobbler docker containers so I can get similar types of stats as last.fm while also having more privacy. I was able to import my stats from last.fm to it as well.

          • LazyPsychonaut@lemmy.zip
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            17 hours ago

            Hell yeah I never knew that! I’ll do that for sure, I love supporting the artists directly & not having it go into someone else’s grubby hands. Thanks!

            Also very interesting on everything being self hosted, might have to look into that myself as my collection is growing rapidly haha

          • Venator@lemmy.nz
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            17 hours ago

            The point of last.fm for me is the recommendations more than the stats themselves, are you able to run a similar recommendation engine based on some musician database or similar?

            • Snot Flickerman@lemmy.blahaj.zone
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              17 hours ago

              Yeah unfortunately it does not have the same recommendation engine, just listening stats. I haven’t looked for a recommendation engine because I hadn’t thought about it. I’ll look to see if there’s anything like that now.

              EDIT: I always forget about ListenBrainz. Not self-hosted, but definitely a good last.fm alternative that includes artist recommendations.

              https://listenbrainz.org/

        • Cherry@piefed.social
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          16 hours ago

          I’m jellyfin but have my library local on a drive. Also gonna grab a newish music player for my car.

      • Valmond@lemmy.dbzer0.com
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        16 hours ago

        I don’t get it, you can have a DRM and online activation on a CD, and a DRM free digital copy.

        Also you come about a bit snarky.

        • Cherry@piefed.social
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          15 hours ago

          It’s not meant to be snarky. I suppose I just get frustrated at those who are willing to move towards a system where you don’t own a thing. I’m good, I can do without but I worry for the next gen tolerating bullshit from corps who have monopolised so much.

          • Valmond@lemmy.dbzer0.com
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            7 hours ago

            Fair enough!

            I loved the cartridge era, just plug it in and switch your console on. Great for sharing too.

            But I don’t get it with a, I guess, multi 100GB game, that will contain anti copy stuff, need patches, be made with DLC in mind and so on.

            For me it’s just hipsterism or the need for some “feelgood”, as it doesn’t fix the problem with ownership.

            I remember when the CD could be installed 3 times, and that’s it. I prefer a DRM free copy BTW, on my drive, what’s your thoughts about that?

            I’m also a bit curious about all the downvoting 🤷🏻‍♀️ have we stopped discussing (this is not aimed at you of course)?

    • partofthevoice@lemmy.zip
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      16 hours ago

      Because I like to actually own the stuff I buy. I don’t want to purchase access to a product for the same price as buying it outright.

      I’m also salty every time I see a digital game available for pre-order. Pre-order is to make sure you get one of a limited set of copies. There are unlimited digital copies. The only thing pre-ordering a digital game does is ensure upper management is less stressed about bug fixes and botched releases.

      • frongt@lemmy.zip
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        15 hours ago

        Is that still possible with modern games? The last time I bought a physical game it came with a Steam key that locked it to my account. And that was 15 years ago. (Granted, it was Portal 2, so obviously it was on Steam. But I still couldn’t give the disc to someone to let them play it.)

      • grue@lemmy.world
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        15 hours ago

        You’re not wrong about wanting to actually own the stuff you buy, but your comment is predicated on the false notion that you don’t own a game you bought as a digital download. Everybody needs to quit falling for the copyright cartel shysters’ lies.

        (This is also a reply to the sibling comment by @[email protected], BTW.)

    • Snot Flickerman@lemmy.blahaj.zone
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      18 hours ago

      Literally all of them because there is no way for a game to exist without physical media. If it’s on your SSD/HDD, it’s on physical media. If it’s in “the cloud” it’s in someone else’s SSD/HDD. It’s always on physical media, just not a nice little disk in a box.

    • Venator@lemmy.nz
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      4 hours ago

      It’s important for people who buy/sell games second hand…

      Also it can be nice to find an old game you bought 20 years ago in a closet with your old console and have some chance to be able to just boot it up and play it without needing the servers to still be up and running…

  • QuandaleDingle@lemmy.world
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    9 hours ago

    Digital media is dead. It’s not like you can fit the whole game on the disc anymore. The next best thing is to get DRM free digital games that you truly own.

    • dzsimbo@sopuli.xyz
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      15 hours ago

      XboX R-Cade - It’ll have an NFC chip reader for card transactions and a slot for bills.