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Cake day: June 10th, 2023

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  • I didn’t mind them that much, I viewed them more as a puzzle than a combat. It helped break up some of the run and gun of the rest of the game and you always knew you were getting a cool ability when you got through it.

    That said though I’ll admit the last couple EMMIs did give me a really hard time with many, many resets. But I did get through them. And once I even managed to get the perfect parry and escape after getting got by the EMMI and it was extremely hype.


  • Been putting a lot of hours recently into Warhammer 40k Rogue Trader. It’s been a while since we’ve seen a really high quality 40k game. Most of the popular (and good) Warhammer games take place in Age of Sigmar and not 40k. (Boltgun being a notable recent exception here)

    But damn, Rogue Trader really hits the nail right on the head so far. I’ve never played Dark Heresy tabletop so the ruleset takes a little getting used to for someone primarily familiar with Pathfinder rules, but once you understand the basics the rest of the game falls right into place. The lore is spot on and the adventure is fun and interesting. Highly recommend to tabletop fans and Warhammer fans each separately, and if you’re both like I am, it’s a must buy.






  • Fair points on the locally run AIs, I admit I don’t have experience with those and didn’t realize they were run differently. I defer to your knowledge there.

    I disagree on the drawing point though. Nearly every artist learns their style by learning from other artists, in the same way that every programmer learns to code by reading other code. It IS different, but I don’t think it’s THAT different. It’s doing the exact same thing a human would do in order to create a piece of art, just faster, and automated. Instead of spending ten years to learn to paint in the style of Dali you can tell an AI to make an image in the style of Dali and it will do exactly what a human would - inspect every Dali painting, figure out the common grounds, and figure out how to replicate them. It isn’t illegal to do that, nor do I consider it immoral, UNLESS you are profiting from the resulting image. Personally I view it as a fair use of those resources.

    The sticky situation arrives when we start to talk about how those AIs were trained though. I think the training sets are the biggest problem we have to solve with these. Train it fully on public domain works? Sure, do what you want with it, that’s why those works are in the public domain. But when you’re training your AI on copyrighted works and then make money on the result? Now that’s a problem.


  • two people using the same seed will be able to create the same image.

    In my experience ONE person using the same seed will not be able to create the same image. I can feed an identical prompt into an AI artist 100 times and be handed 100 similar, but different pictures at the end. This may change as AI science evolves however.

    so nothing stops me from saying “Hey, generate an image of Kirby”.

    Every AI image creator has blacklisted words/tags for preventing copyright abuse or prevent creation of offensive images. Most AIs won’t draw you pictures of Disney characters (anymore). Many AIs won’t draw pictures of Jesus or public figures like politicians. No AI on the market will draw you a gory execution. The managers of the AI in question just have to implement a blacklist about it and they can stop you from running prompts for whatever they want.

    There’s also nothing stopping you from sitting down at your desk and drawing a picture of Kirby with a pen. When you’re done, do you own that image?

    I agree with you that AI art shouldn’t be copyrightable or at least, if it is, there should be some significant hoops to jump through. But I don’t think the arguments given here are good reasons why.



  • So where’s all the folks coming out of the woodwork to tell us this isn’t Technology news, then? They sure want to shit all over the comments whenever Musk is the subject, but here, in this nearly identical situation? Crickets, naturally. I’ve heard no other single piece of news out of this instance for five days other than the personal schedule of Sam Altman. It was good to hear about what happened once. Now we’re on post 63 of the same news.

    Don’t get me wrong, I dislike Elongated Muskrat as much as the next guy. But there’s an extremely vocal minority here that love to invade the comments on every post of anything he’s done to cry about how that isn’t technology news. I generally like to argue that yes, it is technology news that Twitter has refactored how their verification mark works, or that advertisers are pulling out due to offensively alt-right content being promoted by Muskrat. I also think this situation with Altman is legitimate technology news, I just like to point out hypocrisy when I see it.








  • It’s pretty great in a party of players who enjoy puzzle box combat. Like you said, if you’re paying attention to who used what action and reaction, you can either expect the counterspell or bait out the reaction so you know it can’t be used when it matters. It’s just like burning off legendary resistances before you hit a boss monster with your real big-dick spells. Except this time you’re just annoying the enemy wizard with lightning bolts and thunder step until he actually uses the counterspell and you whip out your Feeblemind.

    For players who aren’t paying attention though it can be oppressive. Every DM who decides to use Counterspells has at least one situation come up where an enemy is primed to counterspell a heal. Whether he makes his move there or not is up to the particular DM, but every player who has had their heal counterspelled will remember that forever.


  • But yet if they released it Early Access to crowdsource their QA, people would have dogged all over them about “what’s with the EA bullshit, just release the full game when it’s finished”

    Personally, I’m a huge fan of Early Access, I like playing 3/4 finished games and having actual tangible input on the finishing touches. It’s made several games that I already really liked in their EA state, into masterpieces.

    But your average gamer just wants to buy a game and have it work perfectly. When it doesn’t, tantrums happen.