I honestly will just slap cmd-q on most games. If they don’t handle it properly… well, sucks for me I guess, but most do. (on a mac)
I wonder how most games treat alt-f4 on windows?
I honestly will just slap cmd-q on most games. If they don’t handle it properly… well, sucks for me I guess, but most do. (on a mac)
I wonder how most games treat alt-f4 on windows?
I’m reminded of something that Binding of Isaac does that I wish more games would do: If you’re anywhere in the main menu (even drilled into it), if you just mash the B button/Esc key, it will keep backing out, up to and including exiting the game if you press it on the main menu. I hate games that make me click 3 times and say “are you sure??” when I just want to quit the dang program.
(and grid, which is very very similar to flexbox and uses much of the same rules)
They also “pay” an absolute pittance if you have them enabled — something like 2 cents per ad, if I remember my calculations correctly. Literally nobody should be considering that trade worth it.
The main thing I encourage here is: If you’re breaking up longer functions into more smaller ones that are really only used in this context, don’t mix them into the same file as functions that are general use. It makes code super confusing to navigate. Speaking from experience on an open source project I contribute to.
But with more walls around the garden
Just to help me understand: Why is it that when I try the same search on different instances of this, I get very different search results?
Russian, but yeah
More discussion here: https://tildes.net/~comp/18h8/web_environment_integrity_a_google_proposal_for_general_web_drm
This shit keeps radicalizing me about the internet more and more. Ughh.
I mean, Google does index and cache most webpages internally already. So yeah, maybe. But after reading the article it doesn’t sound like they’re doing that.
From the same people as FTL, Into The Breach is one of the only games I consider a “perfect game” — there is almost nothing about it that could be improved without it just being a different game. I 100%'ed that game 1.5 times and it’s absolutely amazing.
It’s a turn-based tactics game with absolutely perfect interface (the way they went about its design is a whole interesting thing in itself); like chess but you only need to think 1.5 moves into the future.
I really really love duskers. Just beware that there…
basically just isn’t an ending.
We see the “cloud” as some bulletproof storage but long term it’s up in the air really.
A+ pun, intended or not
I even found an old diary entry of mine today that linked to one of my own facebook posts, and that link had already rotted. Ugh.
There’s a great video about the inherent problems with crypto stuff and contract law here: https://www.youtube.com/watch?v=C6aeL83z_9Y
Mostly about the inherent legal unenforcability of contracts on the blockchain.
It’s OK, we’re here for you while you recover.
(…I’m also from reddit. Redditors anonymous, anyone?)
My guess: People who can be as competent with security as they need are very expensive.