Interesting take. I wonder if the amount of platform dependent bugs is generally that low for games. I’m a developer, but not a game developer. I would assume that platform dependent stuff comes into play a lot more, when using shiny new tech like direct storage, which is probably used more by AAA titles and less by indie games?
I read that a lot, but my RTX4080 works quite well on linux. I’m running gnome with wayland on openSUSE tumbleweed. According to lemmy and reddit, that should be a disaster combination.