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Joined 1 year ago
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Cake day: June 11th, 2023

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  • This looks like heat creep and/or clog. Check the hotend fan (not the part cooling one). If it starts happening after a while, it’s either that or the nozzle has cooled too much. But if it happens with lower speed as well, then I wouldn’t say it’s that it’s the latter. Try increasing the temperature. I’m printing mine at 270°C. Also I keep the bed at 70°C but that’s not important. I’ve had issues like that with bad conducting nozzles (hardened/stainless steel) and thermistors not properly seated on the heat block. When this happens, pause the print, try feeding the filament by hand and see if there is any resistance (can you feel the clog). Try increasing the temperature, reduce the retraction distance to try and avoid it. I’m printing exclusively with petg for years now, never had issues like this due to moisture. You get more stringing, yes, but no failures on actual printing.



  • True, I’ve seen many molten rolls of filament because of overly warm ovens. Make sure it doesn’t go over 60C and you’re good. Mine is good, has a little overshoot when heating up, but if you let it warm up first and then put the filament, it generally stays very close to 60C. I havent had problems. Other ovens - be careful. Food dehydrator is better, but if you don’t have it, you may as well buy an actual filament dryer. Desicant beads didn’t work for me. They do the trick of maintaining the dryness, but if you have ANY built up moisture in your filament, the beads won’t do much.



  • As others have mentioned:

    • Dry your filament. Stick it in the oven for 2+ hours on minimal settings. If you have a fan in the oven, even better. edit: use the printer bed, see comments below
    • Tune your printer. Do a temperature tower with your dried filament. Lower temperatures might improve quality at the expense of lower layer adhesion. Do a flow calibration routine. Overextrusion can also have effects like this.
    • Slow down the printing. Increase minimal layer time, which might have an effect. If it’s original E3, it has relatively poor part cooling, which can be compensated by slowing things down.

    Nothing wrong with Ender 3, if you thinker enough, you can get results as good as any other printer. But it may require tinkering. The model that you’re printing is difficult with FDM printers of any kind. It has thin, delicate parts with steep overhangs. It can look better, but it’s gonna be hard to achieve. Resin printers are definitely a better choice for this, but you use what you have.





  • I did it and I’m very satisfied with the result. Though I went full diy and ordered parts individually. I did all of the printed parts from recycled PET from bottles which I recycled myself. The rest I ordered from aliexpress. I have a previous version, didn’t get around to update. I made an adaptor for herome gen 6 hotend holder and made it with mostly stock e3d v6 hotend. I just added a cht nozzle. Don’t need anything else. But the best mod IMO is the dual z axis which I recommend even without mercury conversion.

    Edit: I did it on ender 5, have no clue what’s the difference on other printers.







  • From my small experience with Qualcomm in the past, I’m not too hopeful. In a company I used to work for, we wanted to use one of their SoC with Linux, which they claimed they supported. It was many years ago. But was full of closed binary blobs which even when signing NDAs, we couldn’t get the source for. We’re talking user-space drivers, sensors offloaded to a separate core with closed source firmware etc. It’s Linux, but it’s not Linux in spirit, it feels so closed and proprietary and secretive. They’re coming from Android, which google architecturally enabled vendors to close their drivers by utilizing HAL. It’s the single most significant blow to Linux by any corporation so far. It enabled thousands of vendors to close their shitty driver in user-space and not maintain it for newer kernels (kernel driver is just an IO proxy for user-space drivers). I get that without it, there wouldn’t be Android phones we have today, but I expected them to slowly open up. 10+ years later, almost nothing changed, in fact - things seem worse to me.






  • Shape binder is what you need. Shape binder can be used to reference geometry from another body. What I would do is I’d make one pocket on the main body. Then select another body and make it an active body. Then select the pocket you made (the surface or the edge) and create a shape binder (part design). This will effectively import the selected feature from the first body and you can reference it from second body. Make sure you hide the first body, as it somehow gets in the way of shape binder, for some reason. Repeat for third body.