Don’t forget the regular chemicals. Though I’m a bioanalytical chemist, so I likely use more of those than a typical biochemist.
Don’t forget the regular chemicals. Though I’m a bioanalytical chemist, so I likely use more of those than a typical biochemist.
Ecoresins definitely have much lower VOCs than most resins, so they are safer. And odor does strongly correlate with VOC level since there are very few VOCs that are odorless.
On a separate tangent for me, working in a chemistry lab I breathe in way worse shit, so I don’t care about some resin, the long term damage is extremely minor.
I don;t use a respirator, but I also use Ecoresins or water washable resins, and they have very low odors. I recommend AnyCubic Ecoresin.
I had a friend make a house mimic in a campaign, was a good time as we slowly figured out the whole house was alive and trying to eat us.
Awesome, thank you for your support!
It’s definitely a crowded space, I’m hoping the combination of features lets me carve out a niche.
And everyone does need to purchase it, that’s why I’ve kept the price point low.
Of course, I made Dungeon maker because I found being a player on Roll20 was a pretty lackluster experience (and not entirely free, my DM friend spent a lot of money on it). I can’t speak to how exactly it compares to other alternatives as I haven’t used many, so I can just talk about what it does do and let you decide if it sounds good.
Dungeon Maker comes with an intuitive tile based map editor for making encounters, including random map generators that can give you a starting point for your maps. It automatically creates barriers to movement and vision with placed objects and walls so you don’t have to worry about that. It supports multi-story maps, allowing you to go vertical with your design, whether that be ,multiple stories to buildings, or perhaps cliff faces. There’s also built in note tools you can use to place notes anywhere on your maps, teleporters that will instantly move players and NPCs that step on them, hidden doors, toggleable lights, and more.
The built in asset editor lets you add custom art to the map, so you can change up the art style of the game, or just add custom objects.
The campaign map mode allows you to easily tie together your campaign maps into one place between encounters that your players can move freely around.
The lighting system lets you change the time of day on your maps during play, and the in game lighting will reflect that. You can toggle any light source on and off, allowing you to make fun and interesting scenarios for your players, such as stealth missions. The DM has the standard abilities to control enemies and NPCs, move players around, toggle door locks and open and close doors. They can also add enemies and NPCs to maps on the fly, so you can change up your encounters quickly and easily. There’s also a built in battle tracker to handle turn order and initiative automatically.
There is an action and spell editor in the game that lets you create most damage and healing based spells in DnD. Spells are animated in the game, which adds some flair to your encounters, and lets everyone see exactly where they went off. There’s also support for duration spells, and moving them around.
There is Steam Workshop support, so you can share your characters, NPCs, Enemies, Campaigns, Map Blueprints, and Custom Assets with other players.
Overall I’ve found it makes being a DM easy and fun, and my players have enjoyed using it. Hopefully it sounds good to you.
You can still build maps and use the multiplayer for any system, but you will have to use the manual dice rolls included in the program and manually edit health for those systems right now, since the back end rolls for actions and saving throws use 5e rules.
I do hope to add other ruleset support, but it took me a few months just to get the 5e rules mostly working, so it will be a while before other rulesets are fully supported.
Here’s a link to Dungeon Maker’s Steam page:
It’s a good fun time. The stakes aren’t massive so it feels real. The characters are a lot of fun, and have a good variety to their personalities.
I really liked the visualization of magic, it looks great, and really breathes life into the spells we’ve played with for years.
And the practical effects are great. The movie uses costumes, props, and setpieces for a lot of creatures and spells which gives it a very real look.
I’ve seen groups—not this one, where my fear was unfounded, but other groups—that just didn’t know how to advance the diegetic clock.
What? There are players who don’t do time skips? God that would be so boring. I’ve never had an issue using time skips in any DnD I’ve played.
Well that would result in them having overwhelming support, among the survivors that is.