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Cake day: June 19th, 2023

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  • professionals are more likely to prefer a locked down easy environment because of it’s lack of variation the same way one would prefer a bare cli debian over a full featured distribution of even windows with all it’s features and trinkets that can eat time away from the main task, mac os is bare and easy like a desk with nothing but a pen and clipboard, pretty bad if you want to fix a ventilator but perfect if you just want to write




  • you may find other repos a bit lacking compared to manjaro’s since they have a few things in there that are added on top of the arch ones, aur is the same across all arch based distributions and aside from ubuntu, most other distributions will have fewer useful package than those two.

    you could try garuda wich integrates aur package in the system’s repository through the chaotic-aur repo, and they do have a cinnamon flavor











  • 20gramsWrench@lemmy.dbzer0.comtoLinux@lemmy.mlWhy tile?
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    1 year ago

    at some point in my computer life, I realised that with most new window I oppened, I was dragging them to the side to tile them next to the other in order to not lost track of either the content of the other window like a webpage or a running script or to more easily drag stuff between them without having to move the first window, now behind the new one, it wasn’t that annoying or time consuming since I’m pretty fast with a mouse, but it did require me to focus on the positioning of the window to get going, tiling completely removed that aspect, no I only interract with the window to resize them or change screen, which is far less often that I use to move them around to un-obstruct them



  • from the dev:

    Performance was 10% worse, and frametimings were less even, but it was certainly playable. This was just how Unity 3D works in Vulkan on Linux, so there was no way to solve it.

    Certain parts of this game have geometry that is close together, and on Linux these would flicker. This is because Unity 3D does not support a reversed z-buffer on OpenGL or Vulkan (or DirectX9). This problem is not present in DirectX11+, or Metal. And it’s not present when Proton or WINE convert DX11 commands to Vulkan.

    Other than that, everything was the same on Linux as it is on Windows or OSX. We’ve had a native Linux build of this game for its entire life up until recently, just as all of Arcen’s titles have had a native Linux build for the last decade.

    So this all feels very strange. But Unity 3D’s support for Linux, and in particular their implementation of Vulkan, is notably inferior to what is going on with their support for DirectX11 and Proton/WINE’s ability to bridge across.