In your head.
Calling insignificant and nerdy things like os choice a trait of the master race is openly mocking the concept of a master race by making it ridiculous
In your head.
Calling insignificant and nerdy things like os choice a trait of the master race is openly mocking the concept of a master race by making it ridiculous
they should know how to change a flat or put in coolant
and care design, just like ux, is evolving in a way where the service industry takes the role of the user in maintaining their tools
professionals are more likely to prefer a locked down easy environment because of it’s lack of variation the same way one would prefer a bare cli debian over a full featured distribution of even windows with all it’s features and trinkets that can eat time away from the main task, mac os is bare and easy like a desk with nothing but a pen and clipboard, pretty bad if you want to fix a ventilator but perfect if you just want to write
do you mean tiling window manager or just window managers in general ?
i3 is the one most people use so you’ll find a truckload of support and documentation about it online, if you wand to be the cool kid try dwm, and if you wand to rise to the top of of c/unixporn get hyprland.
doesn’t that do all of them together, possibly making you install it multiple times ?
you may find other repos a bit lacking compared to manjaro’s since they have a few things in there that are added on top of the arch ones, aur is the same across all arch based distributions and aside from ubuntu, most other distributions will have fewer useful package than those two.
you could try garuda wich integrates aur package in the system’s repository through the chaotic-aur repo, and they do have a cinnamon flavor
because of course, pointing out that capitalism will cause a specific problem can only be a disguised attempt to resuscitate Joseph Stalin.
those numbers are nonexistent for most distribution, since forcing telemetry isn’t really a cool move in the free software world
My apologies, it seems we do not have the same definition of proper touchpads, of all the laptop brands in the world, asus and hp are amongst the few that I would consider unsuitable including their touchpads which are the most basic low grade pads i can think of, maybe their more than a grand models are better
you may be surprised to know that crap touch-pads are the majority of touchpads and even moreso in the future since old thinkpads are slowly going away
how dare you criticize smystemD, I spent 20 years having to write startup scripts in assembly with a quill and feather and i can tell you that sistem_d is literally life changing, I stopped drinking an got out of prison ever since arch implemented it
let’s forget gnu and praise linux then I guess.
those manufacturer either have to charge thouthands, or use the cheapest possible hardware they can find to be interesting compared to the thinkpads of old, which can take a punch or two and get replacement parts
yep, iirc it started in windows 8 where they would suggest third party apps directly in your app menu back in 2013
at some point in my computer life, I realised that with most new window I oppened, I was dragging them to the side to tile them next to the other in order to not lost track of either the content of the other window like a webpage or a running script or to more easily drag stuff between them without having to move the first window, now behind the new one, it wasn’t that annoying or time consuming since I’m pretty fast with a mouse, but it did require me to focus on the positioning of the window to get going, tiling completely removed that aspect, no I only interract with the window to resize them or change screen, which is far less often that I use to move them around to un-obstruct them
( ͡° ͜ʖ ͡°)
from the dev:
Performance was 10% worse, and frametimings were less even, but it was certainly playable. This was just how Unity 3D works in Vulkan on Linux, so there was no way to solve it.
Certain parts of this game have geometry that is close together, and on Linux these would flicker. This is because Unity 3D does not support a reversed z-buffer on OpenGL or Vulkan (or DirectX9). This problem is not present in DirectX11+, or Metal. And it’s not present when Proton or WINE convert DX11 commands to Vulkan.
Other than that, everything was the same on Linux as it is on Windows or OSX. We’ve had a native Linux build of this game for its entire life up until recently, just as all of Arcen’s titles have had a native Linux build for the last decade.
So this all feels very strange. But Unity 3D’s support for Linux, and in particular their implementation of Vulkan, is notably inferior to what is going on with their support for DirectX11 and Proton/WINE’s ability to bridge across.
the main advantage of snapshots is how fast it happen, in two reboots with little to no wait time you can get your system back
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