While I don’t like neutering an artist’s vision in the name of conformity or commercial pressure, it’s generally a wise business practice to avoid deliberately offending your potential audience. I suppose a healthy gaming franchise needs new users to thrive, and maybe toning down the excess will broaden the game’s appeal.
I agree that neutering an artist’s vision is almost always a mistake, but I wonder if the artist’s vision has changed with the times as well? Furthermore, with patches, updates, downloadable content, and expansion packs for games, at what point is a game, as a work of art, complete?
How do you even begin to preserve a work of art when it is constantly changing and evolving?
One character is explicitly underage and sexually assaulted in game. Another is the “she died young and is a ghost so she just LOOKS young but she’s actually way older” trope.
While I don’t like neutering an artist’s vision in the name of conformity or commercial pressure, it’s generally a wise business practice to avoid deliberately offending your potential audience. I suppose a healthy gaming franchise needs new users to thrive, and maybe toning down the excess will broaden the game’s appeal.
That video you shared was great!
I agree that neutering an artist’s vision is almost always a mistake, but I wonder if the artist’s vision has changed with the times as well? Furthermore, with patches, updates, downloadable content, and expansion packs for games, at what point is a game, as a work of art, complete?
How do you even begin to preserve a work of art when it is constantly changing and evolving?
If an artist’s vision is sexualized children, maybe that artist needs an eye exam.
Is it childen in that game?
One character is explicitly underage and sexually assaulted in game. Another is the “she died young and is a ghost so she just LOOKS young but she’s actually way older” trope.