Would be nice if the game itself adapted and dynamically increased the rewards at unpopular locations. Then it’s about what others are/aren’t doing, not what the game currently is.
Or maybe, different rewards per location per player, so everyone can find their own loot cave.
Black Desert had an interesting fishing mechanic which scaled loot rewards for fishing with player density. Higher density areas would diminish the larger return, forcing more players further out to find better spots. It was interesting, but I didn’t dabble in it much compared to my friends.
I swear I’ve played a game in the past that had increased rewards for more deserted areas of the game but I can’t remember for the life of me
Would be nice if the game itself adapted and dynamically increased the rewards at unpopular locations. Then it’s about what others are/aren’t doing, not what the game currently is.
Or maybe, different rewards per location per player, so everyone can find their own loot cave.
Black Desert had an interesting fishing mechanic which scaled loot rewards for fishing with player density. Higher density areas would diminish the larger return, forcing more players further out to find better spots. It was interesting, but I didn’t dabble in it much compared to my friends. I swear I’ve played a game in the past that had increased rewards for more deserted areas of the game but I can’t remember for the life of me