A Starfield remake, of sorts, has been created in 48 hours, incorporating seamless travel between planets, something missing from the actual Bethesda RPG.

  • CarlsIII@kbin.social
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    1 year ago

    Wow they remade a game as big as starfield in only 48 hours? Just recording all the dialogue during that time would have been intense

  • Beko Pharm@discuss.tchncs.de
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    11 months ago

    I know, late for the party. Know what else has “seamless” flying from space to surface?

    This tiny FOSS game here nobody heard of before: Pioneer Space Sim

    Yes it is nowhere state of the art in looks but considering it’s very slow development from what’s mostly a one dev show I find that a lot more impressive.

    Also yay for orbital mechanics.

  • Storksforlegs@beehaw.org
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    1 year ago

    This is great. Amidst all the comparisons and issues with Starfield, I am learning about so many other good space exploration games in these discussions haha

    • Here’s a good list of space games I personally love for one reason or another:

      • X3 Terran Conflict
      • Elite: Dangerous
      • Wing Commander
      • Freelancer
      • X4
      • RimWorld*
      • FTL
      • Star Trek: Bridge Commander
      • Artemis (basically bridge commander but not themed, not single player and free)

      *RimWorld admittedly requires some heavy modification to make it an actual space game, but the mods I use are good enough that I can count it as such.

  • GrayBackgroundMusic@lemm.ee
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    1 year ago

    “remake” is generous of the titling editor. That’s a tech demo or a mechanic demo. Still good, though. The seamless transitions are nice.

    • cdipierr@beehaw.org
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      1 year ago

      Yeah - of course games are hard - but all he did was rough out a planet-to-space experience in Unreal Engine with a Starfield aesthetic. If he started trying to build an actual game on it… Well an 8 year timeline doesn’t seem crazy.