A Starfield remake, of sorts, has been created in 48 hours, incorporating seamless travel between planets, something missing from the actual Bethesda RPG.
Guys, this is literally just a tech demo made in Unreal, it’s not news.
Wow they remade a game as big as starfield in only 48 hours? Just recording all the dialogue during that time would have been intense
I know, late for the party. Know what else has “seamless” flying from space to surface?
This tiny FOSS game here nobody heard of before: Pioneer Space Sim
Yes it is nowhere state of the art in looks but considering it’s very slow development from what’s mostly a one dev show I find that a lot more impressive.
Also yay for orbital mechanics.
This is great. Amidst all the comparisons and issues with Starfield, I am learning about so many other good space exploration games in these discussions haha
Here’s a good list of space games I personally love for one reason or another:
- X3 Terran Conflict
- Elite: Dangerous
- Wing Commander
- Freelancer
- X4
- RimWorld*
- FTL
- Star Trek: Bridge Commander
- Artemis (basically bridge commander but not themed, not single player and free)
*RimWorld admittedly requires some heavy modification to make it an actual space game, but the mods I use are good enough that I can count it as such.
“remake” is generous of the titling editor. That’s a tech demo or a mechanic demo. Still good, though. The seamless transitions are nice.
Yeah - of course games are hard - but all he did was rough out a planet-to-space experience in Unreal Engine with a Starfield aesthetic. If he started trying to build an actual game on it… Well an 8 year timeline doesn’t seem crazy.