lol. lmao.
It’s because these companies keep driving up production costs on their own. Their next game has to top their last. At what point do we say that graphics are good enough? Who needs these insane amount of details? Why does a game absolutely need to be 100+GB in size? Is Bloodborne not visually appealing enough? What about God of War (2018)?
Can we not find a “good enough” acceptable baseline and just work with that? This infinite growth is annoying as both a developer and a player. Like okay, ooooh, you can render each individual hair on someone’s head and they each have their own physics. Congratulations. How’s the story for the game? Ah, broken to the point of unplayable, but you pinky swear a patch is coming.
i want shorter games with worse graphics made by people who are paid more to work less and i’m not kidding
Welcome to the world of indie games, where the passion leads to experiences that stick in minds more than plenty of AAA games these days
This infinite growth is annoying as both a developer and a player.
wait until you find out what the world economy is built on…
No offense but 100gb really isn’t that big in the year 2023… I keep seeing people complain about this and I just don’t get it. 5-7 years ago? Sure. That was unusual. Now? Nah.
I mean 4k HDR Remux files are often upwards of 80gb, and that’s just a 2-3 hour movie. Games can have hundreds of hours of content and also have high quality textures/HDR/HQ Audio/etc. Is it really that surprising that a bunch of games are 100+ gigs?
Let’s say you buy an Xbox Series S. At the current going rate of games, you can fit four, maybe five games on the thing, assuming you don’t play older or indie titles. You can buy an external USB hard drive, sure, but you can’t play games off it. You’d have to awkwardly shuffle games around any time you wanted to play something else. Wanna expand it with storage that can actually be played off of? You need to pay the same cost as the console for proprietary storage.
It’s different on PC and PS5 since you can upgrade storage relatively easily but even then, a 1TB NVMe disk can hold a maximum of 10 games at today’s storage requirements. Want something bigger? Get ready to shell out some serious cash.
Storage has not kept up with file size. And to be fair, 4k HDR Remux files are just as bad. You can’t tell me the average person can even tell the difference from a 1080p WebRip (a fraction of the size) and one of them. Not unless you’ve got the high end hardware to make use of it, and I highly doubt the average person is shelling out the $5000+ required for that to be a thing.
Are you questioning whether a typical person can tell the difference between 1080p SDR and 4k HDR? If so, yes. Anyone can tell.
Also it does not cost $5,000 to watch 4k HDR.
Nothing you said makes sense.
noone told them to make exoprimal, we just wanted more mega man & dino crisis
Well, if you think your game prices are too low, just raise them. The market will regulate this all on it’s own.
I literally sold the consoles I had and all my games with it because games became shittier each year.
Imagine having to pay 80+ dollars/euros for a game that isnt even the “finished” product.
I’d rather just save my money and spend it on things where I don’t get absolutely railed as a consumer.
I hereby announce that I don’t have enough money, and I want more.
I say big budget games are too large in scope. Too much going on, too ambitious, too much emphasis on certain aspects that I feel developers value more than consumers. Not every game needs to be the biggest baddest game of the year blah blah blah.
Yeah. Every time someone comes up with “games are too cheap” I always point to the fact that the vast majority of AAA games have insane amount of bloat. If AAA devs were struggling to make a profit then a clear way to cut costs would be to streamline the product. If leveling is not vital, cut it. If randomized loot is not necessary, cut it. If horse balls shrinking/expanding with the weather is not necessary, cut it.
There are always ways to cut corners in a AAA games and if the cost was an issue they’d do it. But the fact that they don’t shows how little the actually struggle. So far Bethesda is the only company that is clearly cutting the corners of their AAA products.
So far Bethesda is the only company that is clearly cutting the corners of their AAA products.
Starfield is the sloppiest Bethasda game ever, cutting corners to save cost is not how I would describe its development at all.
I agree with what you are saying though. Spending 40% of the budget on voice acting and cinematographic dialog is extremely wasteful. As long as the gameplay is good and graphics are pretty gamers will like the product.
Honestly, I’d rather have stellar voice acting and okay graphics (not good, just not bad enough to turn it off after it makes me dizzy) than the other way around. Graphics lose their appeal after a short while in-game.
Imagine if people could buy a background music only -subtitle dialog- edition of Baldur’s Gate 3 for €40. How would the sale distribution go? I think this is a rather interesting thought experiment, I would personally opt to buy the cheaper version for sure, even though I do know the voice acting in BG3 is a landmark in gaming.
I would definitely buy that. I usually keep my game volumes on low and click through the dialogue because I already read the subtitle, why wait around to finish having the line delivered verbally? (Interestingly enough I’ve never ever thought “hurry up, speak faster” in an in real life conversation, this impatience only exists in video games.) Because of the value of voice acting, but for me personally voice acting is just not a priority.
Is it really the sloppiest though?
I’d say its about on par with their past games. It’s clearly their game engine, modified to do space stuff.
If you come at it with the mindset that not every game has to get bigger and more expansive and have more and more realism/mechanics that don’t serve the core gameplay, it achieves it’s goal.
Not saying its game of the year material or anything, but if I was doing an employee review, I’d give it a meets expectations grade.
Starfield is by far their cleanest release. It’s honestly the first game I have played from them that hasn’t crashed in 100+ hours.
There are aspects I wish had received a bit more attention, sure. But to date, Skyrim and Fallout 4 both have stability mods that are basically requirements to reduce crashing.
And I’m saying this as somebody with near 2k hours in Skyrim. So I definitely enjoy that game.
I played Morrowind, Oblivion & Skyrim at release. Compared to Starfield they were far more polished to me. Yes crashes & the odd broken quest happened, but overall they were playable, people without an internet connection could buy the games in a shop & then finish them. Also Oblivion had the best graphics for an open world rpg when it came out, while also running pretty well on the shit tier GPUs of the time. In my mind, Starfield is not pretty on ultra, runs like shit on decent hardware even at relatively low settings and the list of broken things is endless.
Game budgets are too big.
Honestly this is it.
AAA gaming does not equal good gaming, just bolted, expensive gaming.
I’m already 50% of the time on my ship to the seven seas. Do they want me permanently at sea? Same goes with the media companies like Disney+, Netflix and Amazon. They push it any further, I’m pushing off to seas for good.
They *literally, figured out how to beat piracy. The unbeatable problem. And then they had to go and blow it with their greed.
Meh. Capcom games just became $0 for me, because I’ll swear an oath before you to pirate every one of their games, from here on out.
Inflation is a fact of life. Is a price that raises ever all it takes for you to decide to pirate? Did you do so when games increased from $50 to $60?
Nope. I only pirate when media companies can’t stop gorging themselves on billions of dollars in profit and shovelling shares and dollar bills down their greedy little throats.
It’s not that I don’t have the money, I’ve just had enough. When you had one of two streaming services and a Spotify and good prices on steam and whatnot, that worked.
Today we have preorders that eclipse 100 dollars, my streaming service bills are more than the cable bills they were supposed to be replacing, and now it’s just more more more. We want more more more
🖕
Two streaming services is less competitive than the 5 or 6 major ones we have right now, you can choose them a la carte in a way you never could with cable, and even if you felt compelled to have all of them at the ad free tier, you’re paying less than cable and getting no commercials. Video game prices have lagged behind inflation, not even kept up with them, and the game you want will probably have a substantial sale 3 months after release anyway. It just seems like an incredibly thin premise to justify piracy.
Having 5 streaming services instead of 2 when they each have exclusive content isn’t competition, it’s just separate small monopolies. They hold the content hostage and you can’t actually choose when you want to watch something specific.
It’d only be competitive if they all had the same catalogue or you didn’t care at all what you watch, which I suspect just isn’t a reality for most people.
They’re all trying to have enough to watch to keep you subscribed all the time, which means they have an incentive to keep making more good shows. But there’s no world where 5 streaming services will have something I’ll want to watch every month, so it’s pretty easy to just cancel until you’ve got a handful of shows to go through on that service. Then you subscribe for a month or two and come back later. That’s way, way better than a local television monopoly like cable typically had, with channels you couldn’t opt out of for a cheaper bill, that still forced commercials on you regardless of your exorbitant bill.
That’s so convoluted that at that point I can just torrent the show. It’s easier, faster, free and I don’t have to wait for it or try to figure out which streaming service has it.
That’s not convoluted in the least bit, nor is it faster or easier to torrent. If you somehow found out about a show but not which service it was on, there’s justwatch.com.
It’s true, game prices today are the same as they have been for the past 40 years for AAA titles.
I can’t think of an industry which hasn’t had a price raise in decades.
Gaming had managed to get by on this thanks to increasing market volume as gaming became more mainstream in addition to extra revenue streams like micro transactions. But it’s hitting saturation now and won’t keep counteracting inflation forever
When was the last time wages kept up with inflation? Games are entertainment. Money won’t be spent on entertainment when push comes to shove.