• Exaggeration207@beehaw.org
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    1 year ago

    Looks interesting, but I gotta be honest: when I click on the Steam page and the first thing I see is a cash shop to buy “Epoch Points” for this early access game? That’s an instant turn-off for me. I’m sure it’s not as predatory as what Blizzard did with D4’s monetization, but I don’t want it in my games, period.

    • GunnarRunnar@beehaw.org
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      1 year ago

      What’s predatory about Diablo 4’s monetization? Seems pretty standard skins and cosmetics stuff. And the battle pass.

      But it’s not like you get better gear or anything, right?

      • ampersandrew@kbin.social
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        1 year ago

        Time limited rewards on battle passes are pretty predatory. They’re designed to keep you playing when you otherwise wouldn’t want to.

        • MagicShel@programming.dev
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          1 year ago

          Jokes on them. That stuff turns me off. I’ve been playing one iteration or another of Diablo for over 25 years. I mean I take long breaks but I always come back. But Diablo 4, as well as it’s made, isn’t Diablo. I don’t want other people in my games unless they are IRL friends, and while I enjoy seasonal powers because I enjoy the gameplay, I don’t care about the rewards. And I’m just not a big fan of stacking tiny little 1-2% buffs and calling that advancement. When I drop a skill point I want to feel it without breaking out statistical analysis.

          I played the hell out of it up until the season and then for about a month into the season. And I think I’m already done with it. Rather play BG3, or replay Jedi, or finish Horizon Forbidden West assuming I still remember how to play. D4 was a good story and the production values are top notch, but it doesn’t have the replayability joy of earlier games.

    • marco@beehaw.org
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      1 year ago

      I played LE for only about a day based on this post, but yeah, I think I’m with you.

      A lot of little things are annoying:

      • Every time you leave an area it resets, even if you use a portal?!?
      • No fast switch between bow and melee weapon
      • You cannot compare a ring in inventory against the ring on your right finger (only left)
      • No feedback that you just clicked on a TP or new area, like nothing happens for a few seconds and then you are transported
  • gaael@beehaw.org
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    1 year ago

    Looks like a nice ARPG, but it seems to integrate an “always online” bullshit requirement, can someone who actually has it confirm or rectify ?

      • gaael@beehaw.org
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        1 year ago

        Thanks !

        Funny thing: on your screenshot, it looks like the Play Offline button is greyed out. But it’s just a visual thing and you can totally click on it, right ?

        • russjr08@outpost.zeuslink.net
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          1 year ago

          Yes, I’m pretty sure its just because if you hit enter on that screen, it assumes and selects the Play Online button.

          Play Online is actually a relatively newish feature as far as I understand. Multiplayer only came around earlier this year, before then your save was only offline.

        • marco@beehaw.org
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          1 year ago

          Actually both buttons take you to the same character selection screen, just with either the Online or Offline character list preselected ;)

        • marco@beehaw.org
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          1 year ago

          Just cause it’s a Diablo type game I enjoy that does not need online :)

      • bob_lemon@feddit.de
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        1 year ago

        Grim Dawn has one major issue IMO: it overuses passives and semi-passive abilities. When I play an action RPG, I want to actively push different buttons to do different things instead of optimizing my primary attack to do a bit of everything.

  • russjr08@outpost.zeuslink.net
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    1 year ago

    It certainly has been for me. Picked it up a couple of weeks into Diablo 4’s first season launch, after remembering that I had heard some folks on Lemmy talking about it during D4’s open-beta.

    Zero regrets on picking it up, feels like I’m actually having fun along the way whereas in Diablo 4 I kept wondering where the fun was at (and that said “fun” was always just a few paragon points away so I could unlock a node that would end up being inconsequential).

    I’ve primarily played mage (and it actually feels like a mage unlike D4’s so called sorcerer class…) so while I can’t personally speak on the other classes, a friend of mine has done a lot of experimenting with the other classes and they have nothing to say but good things about the various classes.

    It is worth noting that Last Epoch is still technically in beta, and does have some bugs every now and then. But they are targeting their 1.0 release before the end of this year. I’m not normally one who picks up early access games, this one certainly is a nice exception though.