One if my players wants to make a character that’s all about beig a master chef. I was wondering if anyone has suggestions on how to do that. He found a custom cook class online, but it’s very convoluted and not beginner (which we all are) friendly. Now we’re thinking how we could just take a normal magical class and (quite literally) flavor its abilities (having verbal components food-related maybe replace certain material components with, like, truffles and caviar or whatever).

I’d also be open to give him one or two fitting special abilities that could be useful under certain conditions, as long as it’s still balanced, or use feets or something. Does anybody have ideas and suggestions?

  • Hello_there@fedia.io
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    5 months ago

    Come up with a list of reasonable buffs (e.g., +1 ac until next rest) in exchange for spending time cooking during a long rest doing cooking instead of keeping watch.

    • smeg@feddit.uk
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      5 months ago

      Good news, that sort of thing is basically already a feature of cook’s utensils:

      Prepare Meals. As part of a short rest, you can prepare a tasty meal that helps your companions regain their strength. You and up to five creatures of your choice regain 1 extra hit point per Hit Die spent during a short rest, provided you have access to your cook’s utensils and sufficient food.