So what good open source game engine sare out there i know about things like godot but are there any others? i keep wanting to make a game but coding just gos right over my head but still i want to mak eone. it dosent help how my pc is low-end-ish (8gb of ram, windows 10, nvidia 1030 card).
im not even sure how to code or if there is a more visaul way to make games, i would prefer 2d btw becasue it seems easyier for beginner. im not even sure why i want to make a game but i just do maybe becasue im a nerd-ish and it give sme a goal/hobby.
also please share anything you feel is needed aswell and remeber im bascily a absolute beginner who dreams way too big.
Depending on what you want to make, there’s a few different options:
For old-school SNES-era-styled RPGs, RPG Maker is a viable coding-lite option.
For visual novels, Ren’Py is pretty easy to pick up.
For mobile games, Corona is pretty slick (and free).
For general purpose 2D game development, Gamemaker Studio offers a drag-and-drop, “coding-lite” option as well as actual written code, Godot is a powerful engine but complex to learn, and Unity is a popular engine that, while not really optimized for 2D, can function as a 2D game engine, with the downside of being a bit overkill, and being very unfriendly to folks unfamiliar with writing code.
ren’py and game maker interest me can you tell me more about them, are they free, how do i start, and feel free to share whatever. i think visaul novels are cool but i cant draw jack and they look hard to make and mos thave cut scenes or menus or just detail.
Ren’py uses Python (which is an easy to learn language), and has a lot of built-in functions that are specifically geared towards visual novels - text boxes, character portraits, that sort of thing. You can find a pretty good quick-start tutorial here. Ren’py is 100% free.
Gamemaker Studio is a very beginner-friendly (while still very powerful) option; it allows for a much wider range of projects (as it isn’t geared towards one specific genre, like Ren’py). It’s “free”; it uses a subscription model, but there’s a free “demo” version that (unless something has changed) you can use forever; the only substantial limitation is that you can’t compile a final game build with it… if you get to the point where you have something that’s finished and ready to publish, you can subscribe for 1 month to their premium license, compile your game, and cancel it. It has options for actual programming, or a “drag and drop” interface, where you’re basically building your game logic using ready-made “blocks” that you input data into to tell the engine what to do. It’s pretty intuitive and a good place to start. There’s a wide range of tutorials here.