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Joined 1 year ago
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Cake day: June 19th, 2023

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  • A few weeks? How do you stay employed? How do you even feed yourself at that pace? Blocked on making a sandwich, I’ve got the wrong type of bread.

    It’s three lines in an editor config file to standardize the indents across any editor: https://editorconfig.org/

    In vscode, adding two extensions is all I need:, yamllint (if you don’t use linters, I don’t know how you do your job in any language) and rainbow indents. Atom had similar ones. I’m sure all IDEs are capable of these things. If you work at a place that forces you to use a specific editor and limits the way you can use it, that’s not YAML’s fault.

    At a certain point, it’s your deficiencies that make a language difficult, not the language’s. Don’t blame your hammer when you haven’t heated the iron.


  • So it’s easy to enforce locally but you don’t have to. And it’s easy to see indentation on modern IDEs and you can even make your indents rainbows and collapse structures to make it easier to see what’s going on, but I guess since some people want to write it in vi without ALE or a barebones text editor, it’s bad? Like there are legit reasons it’s bad, and other people have mentioned them throughout the thread, but this seems like a pretty easy thing to deal with. I work with ansible a bunch and YAML rarely is where my problem is.















  • Ah, typically it’s DMs that alter mechanics and approve homebrew. If I were running a campaign, and I had a player saying “I want to change the rules so you have to run the game a certain way,” it would be a huge red flag.

    If a player wants to play in a certain way, it’s not usually the mechanics that prevents them. Your example where you picked a ranger that didn’t fit what was going on in the campaign, that seems like a failure of communication. The DM allowed you to think wearing a snorkel in the desert was a good idea. I don’t think having a class with snorkel AND fins would have helped in the desert and I don’t think the fins would have forced the DM to put a river in to suit the diver class. I don’t think it’s unreasonable or unpleasant for the DM to say: this is a dessert campaign, you’re not going to want a 60 pound tank on your back for this even though it’s very helpful in a situation where you’re trying not to drown.

    I don’t think restricting what can be done or changing mechanics would make that DM any better or make communication any less necessary or force the DM to make changes to the campaign.

    Again, it’s best when collaborative and avoiding unpleasant conversations leads to just as many problems in d&d as it does in any relationship. Rules aren’t going to help if there’s not communication.