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Joined 1 year ago
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Cake day: June 11th, 2023

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  • My issue with all of this is thus, and the article touched on it a bit:

    Gamers don’t give a shit if games are buggy. Actually, we only really want it to be a baseline level of playable. And even then, we’ll probably suffer through a lot. What we want is a fun game.

    In fact, I don’t actually think most of us give a particular shit about micro transactions or battle passes other than that they tend to be accompanied by games that are abjectly less fun without them. I wouldn’t have batter an eye if baldurs gate has a cosmetic store because what I want has nothing to do with that.

    I want to play games that are fun. That’s the bottom line. Baldurs gate is incredible because it’s good. I would have paid more for it than I did. I would have suffered through micro transactions and battle passes if I had to. Because I don’t give a shit about that.

    I’m just tired of games releasing and not being fun.


  • I can’t give you what you’re looking for, but the great part about challenges like this is that they are real problems to solve with input data to deal with.

    You might try reorienting yourself, then. Instead of trying to teach your students the perceived “point” of each problem, use the problems to teach them about common design patterns and any algorithm that might apply that they don’t already know about. It’s not necessary to present the “best” solution and algorithm to each problem and only teach that, in other words.

    I used one from a couple of years ago to practice dealing with first class functions. Would’ve been wildly inefficient at run time, but I had a fun time returning functions from functions and trying to use that to make really modular, overengineered code. And I feel I have a better grasp of that concept because of that experience even though it probably wasn’t how that problem was intended to be solved or even a good solution to it by any stretch.




  • See you found a solution but I’m still curious how you had this problem. There were very few enemies that I felt had a health pool wildly too large and it was usually as a result of the enemy upscaling feature rather than death March. Those two enemies begin the Djinn and a certain swordsman fight from the DLC.

    I had to consistently play with upscaling on because the enemies were generally too squishy and I was killing them so fast the challenge of death March was wasn’t completely unnoticeable.

    I wonder if it was your build or perhaps some other aspect of your gameplay that made this happen?




  • As others have said, the story skips are kinda awful.

    Plus, I gotta say that it doesn’t really make a difference. They don’t give anyone an advantage over anyone else and don’t impact the way you experience the game at all. If you don’t like them, just don’t buy them.

    At worst, you’ll run into some guys who are really bad because they skipped a huge portion of the game to get to modern content. But it doesn’t give them any edge over you by any means.

    Again, I can’t stress enough how these affect other players 0%.


  • I would 100% recommend anyone who is serious about programming to learn C first. The syntax is very simple and the language is pretty easy to use. It also gives you a peak under the hood at how all programming languages work because it exposes a lot of control to you.

    If you are intimidated by the difficulty of C (which I don’t think you should be — the hard one is C++), start with whichever language matches your interest:

    Web dev: JavaScript Game dev: C# AI: Python

    But also, remember that a programming language is just that. A language you use to express your ideas. A skilled, highly employable developer will know many languages even if they only use one at their job. Always seek new information and try and advance your learning. The syntax of a language is a pretty minor part of the journey overall and the least important part for a beginner. It’s all about learning how to think and how to express complex processes in a way the computer understands. The language just tells you what words to use once you can already do that.


  • Can’t find it anymore, but I watched a Warframe video way back in the day talking about how there will always be a loot cave. It’s nigh impossible to make a game that’s so perfectly balanced that nothing is more optimal than another thing and players will always gravitate towards more optimal.

    Maybe you can say that one method produces just 1 more item per hour than the alternative, for example, but we’ll still all congregate there because it makes the experience just a little faster. Hell, even if you do optimize the loot cave out of the game, there will still be loot caves just because of human nature. Like even if there isn’t a difference, people will claim there will be and we’ll congregate there anyway.

    Imo, the best way to handle loot caves is to just intentionally change it each season or so, or deliberately lean into it so there’s a different loot cave for different types of gear. You can’t avoid it by removing them, I think. Because you can’t really remove them.


  • But this doesn’t make any sense at all. Defederation is like… the main power afforded to us by creating a federated system. It’s practically the only way instances can actually make themselves unique because it’s the only power they have compared to their Reddit counterparts.

    Defederation can’t possibly “not be normal” because otherwise the system of instances and joining your favorite one becomes a complete illusion.

    Like imagine this. The Reddit admins set site wide rules and the Reddit moderators set rules for their subreddits. Each user must follow the site and sub rules or have their content removed or account suspended, in the case of a site rule violation. Now, the fediverse is different than that. People posting in a community in lemmy.world are only responsible for the rules of that community and for that instance. But their content also affects other instances who might have stricter rules.

    And what are the admins to do about that? The one issue which faces federated sites that doesn’t affect Reddit and it just so happens to be solved by the single moderation tool which the fediverse gets which Reddit doesn’t.