I mean if you have a super nice working environment (team etc.), I don’t see an issue with staying at the company.
But yeah as you say, if the new company is better in every single way, of course you should move.
I mean if you have a super nice working environment (team etc.), I don’t see an issue with staying at the company.
But yeah as you say, if the new company is better in every single way, of course you should move.
Until the competition isn’t as shitty and doubles the salary ¯\_(ツ)_/¯
True, Python has a very big userbase and a lot of cool libraries and is nice to quickly hack something together.
Though the title of the post is
If you had to choose one programming language that you had to use for the rest of your life, what would it be?
So TMU I want to predict the future in a way that it positively affects me, and find a language that fulfills this role best (throughout the stack, so that I’m not limited). And honestly I wouldn’t want to touch Python with a long stick, if the project is moderately complex (and isn’t easily off-loadable to native libraries that Python builds upon) and say > 5000 LOC, the super dynamic nature of python is a curse in this regard.
Zig > Rust because actually writing safe Rust code
Start thinking more functional, I rarely have issues with the borrow-checker, or even have to write unsafe
. But it obviously depends on the context, when the issue at hand really requires a lot of interior mutability or unsafe
can be pain.
I’m also super fast nowadays with Rust, probably faster than with any other language (thanks to great tooling?).
Behold, Rust is blazingly fast in approaching the most popular language :)
Also, in comparison to Python you can do pretty much everything throughout the stack, which would be the reason I would go for Rust (not mentioning all the other niceties it has to offer).
Also learning Rust nowadays is much more approachable compared to say 7+ years back (ecosystem got way better)
People use the most convenient way to collaborate, and that’s for me currently Github. Really hope, some day a better alternative with ForgeFed becomes reality.
Yep this sums up my experience quite well too.
I want to emphasize two things here:
Drew Devault’s Hare language
Ok, they say “use your distros package-manager”, that’s basically asking for the same disaster as C or C++. I think cargo is one of the selling points of Rust.
At least say something like we use “Nix” for default package-management (which does a lot of things right)…
I think it’s not that bad yet, when comparing with npm. Usually the dependencies I use are of very high quality. But I’m also very selective with dependencies. I’m rather writing a simple part myself, than using a not-really maintained low-quality dependency…
Btw. I have not looked into the Hare language yet (will do that now), but if it’s similar as deno, I won’t like it. You want to have some kind of package management IME…
Not him, but I much more like the type-system of rust (e.g. enums).
Yes, and Rust with incremental compilation is pretty fast to iterate as well, as long as you don’t use massive libraries/build-scripts etc.
Yeah the strict type-system of Rust is great at finding issues.
I think when understanding, that bash is basically only programs with parameters ([
is a program that takes all kinds of parameters and as last parameter ]
) then bash is quite ok for stuff that doesn’t need a lot of algorithms, i.e. passing the in and out from one program to another. But as soon as there’s basic logic, You’ll want to use a fully-fledged programming language.
Also the maintainability aspect: You can just start using fancy stuff you never want to use in bash and it can slowly grow into a library or application or something like that.
Btw. I have started a syntax-sugar library/crate that creates typing information for all kinds of programs via the builder-type-state-pattern, so that you don’t always have to look up man
etc. and that it should be more convenient to execute programs (not open sourced yet, and low priority for me as I’m working on various other exciting projects currently)
Yeah as weird as it sounds to use a “low”-level systems programming language such as Rust. Rust works surprisingly well as “script” language. (And you don’t have to deal with the ugliness of bash, admittedly though, that bash is quite a bit more concise when using a lot of program executions and piping the results etc.)
It has Properties (basically syntax sugar…)
I’m totally aware of the benefits of encapsulation, but the way java does it seems so unnecessarily boilerplatey (C# is better, functional programming makes encapsulation even simpler, but that’s a different paradigm…)
I like how Rust approaches this via the module system and crates (you have pub
for the public interface, pub(crate)
for crate/lib wide access and no modifier for being only allowed to access in the current module and submodules of that module)
My condolences, haha (I’m honestly not a big Java lover ^^).
Yeah but why do I have to use an IDE to generate getters and setters in the first place? It just adds up to more mental overhead, because my brain has to process this boilerplate somehow, even if my IDE can generate it (I know it’s simple code, but it’s even simpler to not have that boilerplate code at all).
The curse of OOP (java style…).
I mean why do you need to write getter and setter methods. I have wondered at the beginning of university 10 years ago, and am still wondering why you would need something like that…
Not without a super fancy type system that has to be still found. I think the key issue is cyclic data-structures (e.g. doubly-linked list). The language somehow needs to have strong/weak pointers and automatically determining them is a very complex research question…
It’s less the job post, more the implication, that they consider Rust to be better than (their internally developed) C# for one of their major products. And that I think is worth news (as it could further drive towards adoption of Rust in general).