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Joined 1 year ago
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Cake day: August 3rd, 2023

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  • Bastion from supergiant games, most of the game is hand painted, it gives a floating feeling, and given the game is on floating islands it gives really nice atmosphere.

    On the other side, the art style of Katana Zero and Hotline Miami is dirty and distorted, but I really dig that style . Probably wouldn’t work with standing still part, but in motion they are works of art.



  • One example might be Fnaf (before security breach or help wanted), since they are relatively simple, short games made by one guy, not on high budget. Most of them launched like 3-6 months after each other, keeping up interest in the series.

    Something big aaa games also miss is the creativity, since a cool gimick can be implemented as a main mechanic in a 1-2 hour game, since it doesnt over stay its welcome.

    So yeah, most games are getting too long for their own good (like ubi sandbox games), not to mention the ‘games as a service’ games.