video games and music sure are neat… i am currently “moving” this account to kbin.run

  • 0 Posts
  • 39 Comments
Joined 1 year ago
cake
Cake day: August 5th, 2023

help-circle
  • Sometimes physics bugs can be funny, but I’d rather it not be buggy because I always hated things like getting hung up on geometry, having a physics enabled object kill me because I happened to touch it, or worst of all, realizing I haven’t seen my companion in the last ten minutes, somehow they got lost somewhere and only showed up after I manually teleported them to me with console commands.

    The first two of those Bethesda seemed to nip in the bud by Fallout 4, but the bugs are not always charming.



  • Getting back into Metal Gear Solid Peace Walker. I’m about at the end of the game and I’ve really enjoyed playing a portable full on stealth game. Its scope is quite limited, what with it being a PSP game, but it actually serves to breed a pretty easygoing stealth game with not too much of a cost for getting caught and pretty limited sound and sight ranges to match the small level sections.

    While it’s totally limited it’s actually a bit refreshing compared to how tight being stealthy can be in even the home console MGS games.




  • The same conversation Limbo started to kick off when they released that back in the day. Quite short, but when you enjoy each moment that much, how can you attempt to assign a dollar to hour value? You just can’t always diminish it to something that simple.

    In terms of saying whether it’s “the best of all time”, well, it could certainly be one of the best of all time, but you really can’t put it in front of or beside games doing radically different things. Youd have to start making a few wide umbrellas of games to place together and then rank them from there. Perhaps something like Unravel would be more comparable with something like Inside or Limbo.


  • You should try Lovers in a Dangerous Spacetime. I think it’s up to 4 players, but essentially you both walk around a 2D side perspective ship and can control the different weapons and power systems.

    You both have to run from station to station to navigate a large area and fight and defend from enemies and accomplish tasks. It starts easy and gets actually quite hard despite the art style. Cooperation is vital.

    I’d also recommend Cook Serve Delicious, either the second or third, both are great games for one or two players. You essentially run a kitchen on a day by day basis. You have a menu of items you must cook for customers that come in throughout the day. Cooking requires pressing combinations of buttons to add ingredients depending on the customer’s special order for the item.

    In between customer orders you have to handle cleaning tasks and there are rush hours throughout the day where tons of customers arrive. When it’s going full tilt you’re rapidly taking orders, putting food together, and sending out food, it’s extremely fun and as challenging as you want it to be since you can choose what you want to have on the menu if you’d like.

    I like that you’re purely focused on making the food and accomplishing tasks unlike Overcooked where the challenge is more about getting the ingredients from place to place and having only two players makes it ultra difficult. CSD scales much better to the amount of players.



  • I actually have not even played it, but I’ve heard it’s been much improved, correct me if I’m wrong though it’s still different from literally Fallout 4 with other players. For example, are there multiple long faction storylines, large populated cities with many side quests, a few radio stations, caravans, morality or faction reputation, bobbleheads, basically every major and minor feature in a standard Bethesda Fallout.

    If it’s been updated enough times and in the right directions to include all that stuff, then awesome. I was by no means saying it was a bad game, I just want to know if it’s seamlessly a Bethesda title through and through with other players or if it’s still Fallout in a different direction.

    Are you able to enjoy the world privately with only players you choose without any DLC or microtransactions based restrictions on construction or storage, mod support so long as each player maintain the same modlist, etc.?


  • That would indeed be pretty cool, I’d love to see if they go that route for TES 6. Clearly the FO76/ESO routes are not what that same customer base wants, for different reasons.

    ESO is a fine MMO, but it’s absolutely an MMO and not a multiplayer TES game. FO76 is a skeleton of a Bethesda RPG but isn’t formatted at all how what the average Bethesda fan would want to play. It’s strange they went both of these routes before attempting what people have been asking for and even trying to make themselves for so long.

    It’s a bit of a shame Starfield won’t include multiplayer either, but it’s hard for me to complain since I don’t have friends anyway.




  • I’m not sure what you mean. Saints Row 4’s large criticism was that it was too different from SR’s heritage what with being a super hero game instead of GTA on crack. Past that Gat out of Hell isn’t a mainline title and was even further out there, and then Agents of Mayhem wasn’t even a Saints game, and I enjoyed the hell out of that game’s unique merits.

    The SR reboot was the first real Saints Row release since 3, so you could say that it didn’t do enough different (which I can’t speak for, I didn’t play it), but saying the series hasn’t done anything new since 3 is not correct. Whether those games were super great or not is a different discussion, but they were doing something different, unless you just didn’t specify between something different for the series or something different from all other video games.


  • I really dig that art style, it’s sort of the logical conclusion to things like Diablo 2 or Age of Empires 2. Something about the high fidelity 2D rendering of 3D objects from an isometric perspective is so aesthetically pleasing.

    It feels more descriptive of the reality of the world and less stylized even though it’s, of course, its own style.




  • Don’t worry, once youre given equipment to deal with them it’ll start to demystify them and you’ll feel more confident.

    Don’t be afraid to save before you deal with them too. If you walk into their radius (your odradek will pop up in a dramatic fashion and start tracking them) then you cannot save, but if you just walk back until youre out of their range again you can make a save and then take however many attempts as you want to handle them.

    Their behavior can be hard to figure out, so feel free to message me or something if you want more info on how to best handle them.



  • It’s hard to talk about Elden Ring’s learning experience the same way since by that point the world had enjoyed around four or so similarly constructed From Soft souls like games that had entered the cult popular internet gaming vernacular.

    It was no longer as uniquely obtuse as Dark Souls was at its time. But yes, it does teach better, and is more straightforward in a lot of ways, it aligns more with most gamers’ common understanding. It has a map.

    And I’m not saying Dark Souls is entirely impervious to the argument that it’s obtuse, I mean look at the resistance stat. What I’m saying is that you can understand enough to become intrigued by the world and become hooked if it’s your sort of game. At the point that you really get hung up you’ve got incentive to discuss it with others and do that legwork.

    It gets you into the game well enough while also establishing that you may totally have some mental hoops to jump through later. If there were to be some Dark Souls full remake with some arguable quality of life improvements, I’d bet there’d be a number of areas you could make less obtuse while still preserving a sense of genuine discovery, and that’d be a very fun “ethical” discussion as well with so much grey area to be had.