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Joined 1 year ago
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Cake day: June 16th, 2023

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  • I’ve never played The Crew nor The Crew 2, but I hate this guilt-by-association type of argument with every fiber of my heart.

    Not because it defends Ubisoft (in this case), but because it completely accepts the asshole’s premise that the successor of a product is necessarily a valid substitute for the product itself, and the latter is not worth keeping around - it’s like eating an apple that has been cooked in an oven at 300°C for 5 hours, then arguing that apples are bad for your health.

    See:

    • Overwatch vs Overwatch 2
    • Halo CE/2/3/W/ODST/R vs Halo 4/5/I (idk about H:W2)
    • Halo: CE vs Halo: CEA (yes I’m listing Halo twice, sue me)
    • Risk Of Rain vs Risk Of Rain 2 (both are very good games, but they are completely different from each other)
    • Helldivers vs Helldivers 2 (same as above)




  • Here it is:

    #!/usr/bin/zsh
    
    nl=$'\n'
    dnl=$'\n\n'
    
    url=$1
    msgcontent=$url; shift
    argi=1
    for arg ($@); do
        argi=$(($argi + 1))
        msgcontent=${msgcontent}${nl}Argument\ ${argi}': '${arg}
    done
    
    title="${0:A}"
    msg="An application attempted to open a web page:${dnl}\"${msgcontent}\"${dnl}Copy the URL to clipboard?"
    
    kdialog --title $title --yesno $msg
    answer=$?
    
    if [[ $answer = 0 ]]; then wl-copy $url; fi
    

    If you want to translate it to Bash, keep in mind that arrays behave differently between the two shells, and syntax like for arg ($@); do would likely misbehave or not work at all.

    Also, there’s an issue where some applications do something weird, and the URL seems to be a zero-length argument. I have absolutely no idea what’s up with that.


  • You can set some browser-unrelated program or script as your desktop environment’s default browser, for example I wrote a Zsh script that creates a KDE dialog and asks me to copy the URL to the clipboard.

    I’m not currently at my PC, but if you want it I can paste it in a comment here when I get to it - it shouldn’t be too hard to translate it to Bash, either.

    Other than that? /usr/bin/true is a pretty nice default browser for applications to start without your consent, very minimal and lightweight.


  • No harm in asking, nw:


    The first one that comes to mind is Fortnite, it has been used for advertising Halo and Star Wars, at least I think those were sponsors veiled as simple crossovers but I’m sure they’re not the only sponsors/crossovers.

    Though, mostly I was refering to almost every live-service game as of late, if you count “please check out the shop and buy these new skins” as advertisements. They’re not being paid by third parties to deliver them, but they sure were as annoying as TV ads when I experienced them…
    The latest example I can think of is Sea Of Thieves, where I still haven’t fully figured out how menus work because sometimes half of the screen points you to some kind of shop.



  • Lunacid, great lil’ game until you decide to try and get all the achievements.

    Ending spoilers

    The one thing I don’t really like is how all of the world building is more or less inavlidated by the classic “it’s just a dream bro”.
    Yes, the dreamer is supposedly an eldritch being, but I’d like to appreciate all the tiny little lore connections you can find without the looming threat of “this doesn’t make sense because it’s all a dream”.

    Like with skeletons.
    Why skeletons?
    All enemies in the game have some sort of explaination, from the simple “this is a fog beast” to “holy knights cursed themselves and became abominable horses, tainting vampire cattle and turning their captors into the puddle of harm that currently stands in your way”.

    But skeletons?
    They don’t have any explaination, unlike the mummies of the Temple of Silence - they’re just nondescript undead enemies where undead enemies thematically fit. The dreamer put them there, because it’s a dream.











  • The cheaty gameplay isn’t that bad, as long as it’s not the first playthrough. It’s definitely way too easy to give you a sense of accomplishment against all odds, but it also allows you to skip all the grind and the sidequests that you should’ve already done (as those, AFAIK, have no Lea-dependent dialogue).


    I didn’t know Iconoclasts was usually compared to CrossCode!
    I can’t really see any similarities. It’s a great game, definitely on the level of CC if a bit less git gud in nature, but the only similarity I can think of is both games using pixel art.