AAA PC exclusive titles also have the right to exists.
I miss playing good first person shooters…
AAA PC exclusive titles also have the right to exists.
I miss playing good first person shooters…
The first game in ages where it actually feels like the company/ developers actually put in effort and released a complete product
I miss the time when this was common
Zero Divide
Street Fighter Alpha 3
Bloody Roar 2
Rival Schools
Soul Edge/Soul Blade
Tekken 3
Guilty Gear XX (^Core+R is the most recent one, there are like 6 different versions)
Ehrgeiz (this one have several minigames and an action RPG mode that involves a lot of dungeon crawling)
Me, who mistakes Manic Miner with Miner 2049er
It Hurt Itself in Its Confusion!
Bayonetta has basic combat?
When I bough Bayonetta 1+2 for the Wii U I was expecting something close to Devil May Cry (They share the same director and almost the same developing team, after all) but it was a huge disappointment everything is so dumbed down and simple that is not even fun. People only likes it because they are satisfied with the over-the-top action and Bayonetta one-liners and that’s all.
My main complains with Bayonetta are the following:
All the weapons feel the same, where the only change is the attack speed, their cosmetic appearance and in some cases some minor and useless changes, like if you hold the attack buttons and the weapons you have equiped are fireweapons, they shoot (with this I mean combos, like PPPK, KKKPK, etc… do the same with every weapon, except maybe the Kulshedra, the extremely basic whip, the weapons do not feel unique in any meaningful way, they all have the same moveset and combos. In Devil May Cry each weapon is unique, with their own moveset and combos, and their moveset changes depending on the style you have active, for extra depth)
Finding the secret stuff is too easy (except for some verses and Alfheim, that require some backtrack at specific points, but finding the vinyls to get new weapons is too easy)
Speaking of the Alfheims, they are not even chanllenging (compared to the Secret Missions in Devil May Cry)
Bayonetta 2 is even worse, everything is way more simplistic and easy than the first one, I haven’t bothered with Bayonetta 3
Demos have returned, on PC at least.
“Steam Next Fest” are events when devs launch demost for their upcoming projects. it’s like 3 or 4 times per year
And do most of Epic games run well?
Well, that’s the third entry (wipeout 64) the first game was not ported to the N64
WipeOut was Sony’s initial first-party exclusive for the original PlayStation
It was so exclusive that was ported to DOS, Windows and the Sega Saturn
At some point in this millenium, it became ubiquitous in games to ask for a button press before switching to the main menu and it has become a pet peeve off mine.
Fake news. It was common in the previous millenium too
So next year we can expect Quake III Arena, I guess
RDR* on PC when? It was launched 19 years ago and still nothing
*RDR = Red Dead REVOLVER
https://www.gog.com/forum/baldurs_gate_series/linux_libssl_fix
I found that link in this thread:
https://www.gog.com/forum/baldurs_gate_series/does_linux_version_of_baldurs_gate_enhanced_edition_work_out_of_the_box
It explains why it does not work and have a link to a solution (the first link I pasted)
EDIT. I tried it and it works
And when you actually pick up the controller and play one of them, you begin to feel like you’ve been through the same gameplay loop as many other games this generation: Tales Of Arise, Scarlet Nexus, Nier Automata, Valkyrie Elysium, YS 8 and 9; they’re all essentially the same action game with different spices and aesthetic fluff.
I’d quote the same fragment as you, and I’ll add:
It’s the same for western RPGs
All action RPG games feel “samey” (think Gothic, The Elder Scrolls, Elex, Two Worlds…) they’re all essentially the same game with different spices and aesthetic fluff.
All dungeon crawlers (Diablo, Torchlight, Path of Exile, Titan Quest, Sacred) they’re all essentially the same game with different spices and aesthetic fluff.
All DnD games are exactly the same (Baldurgs Gate, Neverwinter Night, Icewind Dale, PlaneEscape, Pillars of Eternity, Tyranny, Dragon Age…) they’re all essentially the same game with different spices and aesthetic fluff.
Anyways, the article is about JRPGs, but the author for some reason only focuses on action games that are not JRPGs (Scarlet Nexus, Nier, Valkyrie Elisum, Ys 8, etc…)
It’s like writing an article about chess, but complain about checkers
“2B’s combat was kind of basic”
I haven’t played Nier, but I’d say that defines perfectly Platinum games’ games (or at least the ones I played)
Should I continue to torture my co-worker by describing it as “sort of like Minecraft, but with a bit of a learning curve?”
Funnilly enough, It’s the opposite. Minecraft exists because Mojang took DF as one of the inspirations (alongside Infinifactory) for the game
I describe it as a mix between The sims + Age of Empires + 4X
Fishing minigames. I hate them with every single fiber of my body specially when they are mandatory for progress or to get 100% completition
They are not relaxing, they are painfully boring
I love hard games, but only when the challenge is fair, if the game consist solely on trial and error, that’s bad
I genuinely enjoy the “git gud” journey, I find it very rewarding
I blocked the user who flooded the community with shitposting, I prefer no content rather than shitty, low quality content
I left plenty of subreddits because that kind of content was rampant and it was hard to find actual quality content, because those posts were buried in shitty memes
I miss playing good shooters since the PS360 era, way before the battle royale genre entered the game.
It’s when the genre exploded on consoles and it was when the genre was overly simplified and dumbed down
Before, some multiplatform FPS changed between the PC version and the console version. The console versions often had maps changed or even completely removed (and enemies where altered too) because they where too much for a controller