Cider doesn’t support lossless, but then again neither does the version of android supported by waydroid currently
Cider doesn’t support lossless, but then again neither does the version of android supported by waydroid currently
I once ran fsck
on a mounted filesystem, couldn’t find any way back from that one…
There is a demo, not sure what’s in it though. Back when they were separate games, the training missions of each game served as the demo level, and I think at some point the Paris mission of the first game was free.
They now even doubled down to actively remove sensors from older models, to avoid the inputs interfering with the new updates.
Yes, I bought FSD a long time ago and even though I’m owed a hardware 3 upgrade, I’ve yet to get it. If I stay on hardware 2.5, my radar will be stay active and they can’t do something even dumber like disable my parking sensors. I’ve driven vision-only cars and it’s really worse at least for the roads around here. The FSD alpha is still too nerve-wracking to use for me to even consider installing it.
It sounds like pedestrian only roads are confirmed, though, so you can build the walkable city of your dreams (minus bikes, gotta wait for a DLC to build the perfect Amsterdam clone)
With the plazas DLC for the first game, it’s possible to completely cheese a city that has almost no cars aside from the emergency vehicles. I hope whatever they have planned for this game is more realistic and less cheesy.
It’s probably just based on the road maintenance score, but I’d love it junction and road design played a part in accident frequency. So my town can have that one intersection that always seems to have a crash during rush hour every Friday.
I could enable it in the app, but Android versions below 10 resample everything down to 16 bit / 44.1 khz and Waydroid is stuck on Android 9 for now.
Now I guess I’d have to pass safety net or hide root and I can’t be bothered. I just plug my phone into the dac instead