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Joined 1 year ago
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Cake day: June 12th, 2023

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  • I think there were a lot of players up and down the ranks waiting to see which way the wind blew before casting for any given side.

    With so many concerns that the coup had backing from either Putin or other power blocs, a whole lot of side players would have wanted to back a winning pony and were waiting on early outcomes. Equally, with Putin not providing decisive action, I’m sure that invited meaningful concerns that this was some sort of double-dealing or the beginning of a Putin-backed purge.



  • I think maybe some of that is on me; I’ve been using “in power” somewhat colloquially and to me there’s a gap between ‘gaining power’ in a soft sense referring to achieving a station that possesses power - and complete seizure of power. The latter is always the goal of the former, but the former is generally a necessary intermediary step.

    It seems to me that the current crop of neo-fascist (or fascist-adjacent as you call them) leaders have remained in power for a very long time, even with more or less fair elections. Erdogan in Turkey, Netenyahu in Israel, and Orban in Hungary come to mine.

    Those three for sure have held power quite a while - just that they’ve held power long enough I don’t really consider them representative of modern neo-fascism so much as inspirations for it. In the sense I was thinking of when I wrote the above, I was thinking more of the factions and leaders that exist within states that are not clearly semi- or pseudo-fascist in their structure. The ways that Erdogan, Netenyahu, and Orban maintain their power are not yet in place in those other states, but implementing some forms of them are goals within those movements.

    The neo-fascists’ I was talking about have to win elections and hold legitimate power within the current structure of the state before they can alter that structure enough to fix elections or bypass them. And in getting that initial foot in door, creating the opportunity to hijack the state, benefits strongly from using populist rhetoric - as genuinely pro-fascist voters are relatively rare, those factions and leaders need to use other causes to win over voters who wouldn’t support their “real” goals directly.


  • Absolutely, I’m gobsmacked nobody seems to read history.

    Although, a lot of these nowadays fascist leaders are being supported by very large swathes of their own populations, as much as 48%, which is the truly shocking thing.

    Reading history … that tends to be how it works. Fascism is good at getting popular support for it’s ideas, without overtly being fascism to the people who support it. Fascism’s gateway drug is populism, and populism works best when the ‘common’ population is under strain too complex to address as a single issue.

    The worlds ongoing climate crises, economic issues, and political instability within developing economies are all placing unusual and complicated strains on the common populations of developed nations - which in turn opens the door for populist rhetoric and leaders to thrive and gain a foothold on the political discourses in their nations. The biggest single pro/con of populist rhetoric is that it is at its strongest as challenger or as opposition - much like armchair quarterbacking, it’s very easy to criticize what has been done, and even easier to sound like you could do it better, but very hard to deliver on promises from the drivers’ seat. As a result, populism is good for getting elected, but is not good for staying there - or getting re-elected later.

    So given that many populist talking points in current economies are fascist-adjacent, pivoting towards fascism makes for an easy and natural segue in the event that they gain power or hold sufficient security of position and supporter base that populism alone cannot serve to maintain.


  • So I’m assuming the duplicate communities are communities of the same exact name in different instances/server. Is anyone else finding this somewhat confusing?

    Generally speaking, yes - but also, this is something that will likely fade over time as specific ones stand out. Currently, the plurality is a result of no developed community for that niche existing; as communities settle and grow, less of that sharding will take place unless there’s a crisis in the ‘main’ one.


  • I think it’s worth addressing that “the right people” are very often going out of their way to be absolutely unreachable by the average joe and are completely impossible for mere poors to meaningfully bother directly. Protest will always inconvenience average people first, because the little people are always affected more than the rich in any action, especially any that would manage to rattle the powerful in any way.

    The powerful have managed to structure society and laws alike to make effectively all actions that would target them directly and spare the average joe from any collateral overspill either impractical - or significantly more illegal than protest actions that cast a broader net. The idea from the powerful is to ensure that protest must affect other citizens in order to reach them, and can’t just target them directly. Targeting them, alone, is harassment, or trespass on private property, or … etc.



  • They can already access the data, it’s all federated and it’s all publically available effectively by definition, they don’t need to launch a platform that interacts with Fedi in order to scrape it. And Meta will only be able to scrape user profiling data on the people accessing Fediverse through their own tools and platforms. In the large term, all data is useful and getting the additional facets of how their users interact with a twitter-like platform is good - but I don’t think that’s really why they chose to federate.

    But…

    What joining Fediverse does offer them is a way of launching their Twitter-rival product with genuine and organic content or activity already present.

    Facebook & Instagram’s primary demographics are not internet pioneers, they don’t tend to build new things - they feed off existing activity and build on top of it. They access the platforms to consume content, and only move to creating or posting content over time as they develop networks on the sites. Meta cannot realistically launch a Twitter competitor whole-cloth. The sort of people who joined Twitter early to build that space aren’t joining a Meta product, likewise the people who join new platforms or normal fediverse.

    If it launched empty, it would remain empty. People would check it out, see almost no content or no content they care about, and not come back. Meta can only realistically launch a product like Threads with activity already occurring, and things like AI content or fake profiles aren’t necessarily convincing enough to lure in the punters. But Fedi is preexisting and active and there’s already A Thing there that Meta can point their users at, there’s already content to consume and people to interact with.



  • Please, tell me what I think some more. It went so well here.

    You’re falling into the trap that 5e sets of assuming what is on the character sheet it’s all that’s available to the characters. By forcing players into subclasses that are all just cookie cutter variations of each others, you’re encouraging players to stay entirely in their sheet. To approach every problem by first looking to their sheet and trying to find the right number instead of creatively looking at the narrative we’re building together and finding a unique solution.

    None of this is true. It’s a weird strawman that you’ve made up, that would make absolutely no sense to any real person’s opinion - if you weren’t trying to create a fictional scenario where having more diversity of choice and options was somehow bad.

    It’s not a “me” problem to acknowledge that 5e subclasses and races are incredibly samey mechanically,

    It’s absolutely a ‘you’ problem to see a wide variety of options with very few mechanical constraints, and go “yeah, that limits creativity” - if you feel your creativity is somehow enhanced by having hard mechanical limits on which races and classes can do what tasks in a TTRPG … you can still create that experience for yourself in 5E. Like, having more options doesn’t prevent you from playing however confined and restricted you want - so making all of these points about me, about other people is just projecting your own limitations on the rest of the world and then criticizing them for a problem only you seem to have.

    and if you can’te see past the matrix and pretty illustrations WOTC uses to distract from that, that’s a you problem, for not really getting how this game works at the fundamentals.

    Like that. That’s not my opinion, “pictures” aren’t why I have my opinion or why I might have the opinion I don’t, and I definitely understand the mechanics more than fine. You just made up an opinion for me, made up an explanation why I might have that fictional opinion, and then got snide with me about an entirely fictional scenario you put on me.

    You can just not use Tashas if you want. Imagining that other people need hard-coded stat penalties just to “be creative” and that’s somehow impossible in a system where you, or they, can still choose to have hard-coded stat penalties is just the wildest thing to pretend is ‘wrong’ with D&D.


  • It’s like the custom stat benefits rule from Tasha’s. On its face, seems like a good idea. But now you just have every race being a reskin of each other. Kill the subclass. Embrace class differences. Let players make their characters unique based on the stories we make together, not trying to fit them into a predefined cookie cutter box.

    This is so bizarrely self-contradictory.

    Force players to only play the nine classes with no subclasses or features, force species into hard-locked stat differences … to avoid them being cookie-cutter? Like forcing anyone who wants to play a reasonably-optimized STR character to play a species with inherent STR bonus increases creativity somehow? As if using Tasha’s rule to play an unconventional species as a STR class means that player somehow cannot possibly also give their character a unique and interesting story as well as a slightly unconventional class/species combo? Make it make sense.

    If you think that having more tools to customize and differentiate species and classes reduces creativity, that’s a you problem and not a rules problem.


  • Exactly this. Like, I have favourites - but I’d wind up hating them if that was the only thing I could ever engage with from then forward.

    I’ve found especially with games, there comes a point where if you get deep enough with a game for long enough - there are issues apparent at those levels of detail that are inevitable, and are going to drive you nuts.

    No game is going to survive full-time play for a year, or ten years, and you come out the far side still loving it completely.


  • Effectively, what Spellblade is to Fighter, Dance Bard is to Monk. Plus buff sharing.

    Ocean Druid has some cool stuff, but I always feel like “of the sea” or similar classes wind up kind of wasted. I don’t think I’ve ever had a campaign spend enough time in or around large amounts of water to make a water-specialist class worthwhile. You can like, bypass the random swimming puzzle at the bottom of a dungeon somewhere, and the sidequest to magic pirate island has some nice utility - and then for the entire rest of the campaign you’re on dry land, fighting land-based enemies, and the sea-themed subclass is mostly just flavour rather than mechanically useful.