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Joined 1 year ago
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Cake day: June 10th, 2023

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  • It used to be pretty meaningful when autocomplete was not as powerful as it is today. Only very serious emacs users could achieve fast and flexible static completion before LSP forced everyone to step up their game.

    Now that everybody and their grandparents have LSP available (or even more powerful tools if you’re using Very Professional IDEs), it’s not nearly as much of an issue, just hit tab and never type close brackets again.

    It’s not that folks are averse to writing code, it’s more-so averse to actually typing out a shitton of boilerplate and feeling the slog until you actually get to the juicy bits where you have to think.




  • That’s definitely something to consider. In my head ‘JRPG’ was used in the same vein as ‘manga’ and ‘anime’, where it’s used to group games that share a ton of stylistic choices. Stuff like being particularly plot-heavy, some sort of level progression system that leads to a grind, lots of secrets, intricate combat mechanics.

    Didn’t realise there was baggage behind the term for some of the devs. I’m thinking the term ‘JRPG’ doesn’t mean what I think it means - perhaps for a lot of people it just lumps together all RPGs from Japan.

    Definitely something to consider.