Starting a campaign with my wife, and some friends. My wife being the most of the fence and mentioned maybe missing a session or two. So I just want to have some creative ways in my pocket to handle missing players and what ways to make it entertaining!
Thanks
I don’t have a fun and entertaining way, but I wanted to put in two cents anyway. My husband DMs frequently, and regularly has players miss sessions. Life gets in the way, whatever, no biggie. He always explains players being gone as a story that is told long after it happened - different people remember things slightly differently, sometimes they remember certain important figures being there and sometimes they don’t. They might even argue about it, ten years down the line. To him, every session is just another chapter in a story, told by imperfect people with imperfect memories.
This is so much better than displacer beast rabies, really elegant
Once heard a guy tell me about a game he was in. When a player didn’t show up the character turned into a gold coin. And when the player returned the coin would turn back into a character. During the game the party found out the BBEG was the one doing rituals to turn people into the coins.
I was in a weekly game for preteen girls and their dads. Our standing rule for missing players was that their character was with the party but had terrible diarrhea and was off in the corner, shamefully pooping the whole time.
It worked for the game’s demographic. Fun and gross and gave everyone a chance to lightly tease the player who missed the last session.
I’m in a group with a bunch of folks that are professionals in their field in their late 20s to late 50s and it’s the exact same reasoning. It’s all in fun and isn’t thought about too much
You can use a generic excuse that works for the table at large, but ideally you can find one in the character’s backstory somewhere. This just helps tie it all together a little bit, helps maintain better immersion.
Some various excuses are visiting someone, be it friends/family/mentor/whatever, training time, some other responsibility (a cleric might be told by their order to go do whatever), medical issue, extreme bouts of sloth, basically being Batman, paying a debt, taking care of a small solo mission or whatever comes out of your ass that day.
Alcohol poisoning - drank too much the night before and can’t face the day. They’ll catch up later!
If you must have them with the party you could run them in a supportive role and simply buff the party where possible (bless, guidance) and keep them off the front lines.
If the players trust each other enough you could have one of them run the character in a similar way to lighten your load.
Beyond that others have suggested good ideas: shopping, a job from their holy order, helping someone in town are always classics.
You could perhaps have the guard arrest them for something and have a jail break as well 🤣