"These price increases have multiple intertwining causes, some direct and some less so: inflation, pandemic-era supply crunches, the unpredictable trade policies of the Trump administration, and a gradual shift among console makers away from selling hardware at a loss or breaking even in the hopes that game sales will subsidize the hardware. And you never want to rule out good old shareholder-prioritizing corporate greed.

But one major factor, both in the price increases and in the reduction in drastic “slim”-style redesigns, is technical: the death of Moore’s Law and a noticeable slowdown in the rate at which processors and graphics chips can improve."

    • ColeSloth@discuss.tchncs.de
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      13 hours ago

      I can get ps5 graphics with a $280 video card, games are often way cheaper, I can hook the pc up to my TV, and still play with a ps5 or Xbox controller, or mouse and keyboard.

      I suspect next gen there will be a ps6 and Xbox will make a cheap cloud gaming box and just go subscription only.

      • Robust Mirror@aussie.zone
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        6 hours ago

        The internet isn’t good enough globally to do that, and still won’t be by 2030 after the ps6/nextbox is out. Maybe the gen after next. But even then, there’s a lot of countries I could see still being patchy. Right now in Australia, Sony won’t even let you access the PS3 streaming games because they know it won’t work well enough.

    • SoftestSapphic@lemmy.world
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      21 hours ago

      My 4070 cost $300 and runs everything.

      The whole PC cost around $1000, and i have had it since the Xbox One released.

      You can get similar performance from a $400 steam deck which is a computer.

      • Blackmist@feddit.uk
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        6 hours ago

        On what planet does a Steam Deck give 4070 performance?

        And on which does a 4070 cost $300 for that matter? They cost more than a whole PS5.

    • sugar_in_your_tea@sh.itjust.works
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      1 day ago

      You don’t need a top end card to match console specs, something like a 6650XT or 6700XT is probably enough. Your initial PC build will be more than a console by about 2X if you’re matching specs (maybe 3X if you need a monitor, keyboard, etc), but you’ll make it up with access to cheaper games and being able to upgrade the PC without replacing it, not to mention the added utiliy a PC provides.

      So yeah, think of PC vs console as an investment into a platform.

      If you only want to play 1-2 games, console may be a better option. But if you’re interested in older or indie games, a PC is essential.

    • Toneswirly@lemmy.world
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      2 days ago

      2060 super for 300, and then another 200 for a decent processor puts you ahead of a ps5 and for a comparable price. Games are cheaper on PC too, as well as a broader selection. https://pcpartpicker.com/list/zYGmJn here is a mid tier build for 850, you could cut the procesor down, install linux for free, and im sure youve got a computer monitor laying around somwhere… the only thing stopping you is inertia.

      • Psythik@lemm.ee
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        12 hours ago

        Regarding that last point: consoles don’t come with TVs either, so you don’t even have to factor that in the cost of a gaming PC.

        Furthermore, many modern TVs are now being designed with gaming in mind, and thus have input lag comparable to a good gaming monitor (like LG OLEDs and most Samsungs), so the whole concept of needing a dedicated monitor just for your PC is somewhat outdated now. If your TV is good enough for console gaming, then chances are it’s good enough for PC gaming too, so long as you did your research before buying and didn’t just buy whatever had a good picture on the showroom floor.

        Also there’s the fact that multiplayer tends to be free on PC, so no subscription fees to worry about. The accessories tend to be cheaper as well.

      • tomalley8342@lemmy.world
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        2 days ago

        2060 super for 300, and then another 200 for a decent processor puts you ahead of a ps5 and for a comparable price.

        you’re going to have to really scrunge up for deals in order to get psu, storage, memory, motherboard, and a case for your remaining budget of $0.

        https://pcpartpicker.com/list/zYGmJn here is a mid tier build for 850

        This is $150 more expensive and the gpu is half as performant as the reported PS5 pro equivalent.

        • sp3ctr4l@lemmy.dbzer0.com
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          2 days ago

          Ok so, for starters, your ‘reported equivalent’ source is wrong.

          https://www.eurogamer.net/digitalfoundry-2024-playstation-5-pro-weve-removed-it-from-its-box-and-theres-new-information-to-share

          The custom AMD Zen2 APU (combined CPU + GPU, as is done in laptops) of a PS5Pro is 16.7 TFLOPs, not 33.

          So your PS5 Pro is actually roughly equivalent to that posted build… by your ‘methodology’, which is utterly unclear to me, what your actual methodolgy for doing a performance comparison is.

          The PS5 Pro uses 2 GB of DDR5 RAM, and 16 GB of GDDR6 RAM.

          This is… wildly outside of the realm of being directly comparable to a normal desktop PC, which … bare minimum these days, has 16 GB DDR4/5 RAM, and the GDDR6 RAM would be part of the detachable GPU board itself, and would be … between 8GB … and all the way up to 32 if you get an Nvidia 5090, but consensus seems to be that 16 GB GDDR6/7 is probably what you want as a minimum, unless you want to be very reliant on AI upscaling/framegen, and the input lag and whatnot that comes with using that on an underpowered GPU.

          Short version: The PS5Pro would be a wildly lopsided, nonsensical architecture to try to one to one replicate in a desktop PC… 2 GB system RAM will run lightweight linux os’s, but not a chance in hell you could run Windows 10 or 11 on that.

          Fuck, even getting 7 to work with 2GB RAM would be quite a challenge… if not impossible, I think 7 required 4GB RAM minimum?

          The closest AMD chip to the PS5 Pro that I see, in terms of TFLOP output… is the Radeon 7600 Mobile.

          ((… This is probably why Cyberpunk 2077 did not (and will never) get a ‘performance patch’ for the PS5Pro: CP77 can only pull both high (by console standards) framerates at high resolutions… and raytracing/path tracing… on Nvidia mobile class hardware, which the PS5Pro doesn’t use.))

          But, lets use the PS5Pro’s ability to run CP77 at 2K60fps on … what PC players recognize as a mix of medium and high settings… as our benchmark for a comparable standard PC build. Lets be nice and just say its the high preset.

          (a bunch of web searching and performance comparisons later…)

          Well… actually, the problem is that basically, nobody makes or sells desktop GPUs that are so underpowered anymore, you’d have to go to the used market or find some old unpurchased stock someone has had lying around for years.

          The RX 6600 in the partpicker list is fairly close in terms of GPU performance.

          Maybe pair it with an AMD 5600X processor if you… can find one? Or a 4800S, which supposedly actually were just rejects/run off from the PS5 and Xbox X and S chips, rofl?

          Yeah, legitimately, the problem with trying to make a PC … in 2025, to the performance specs of a PS5 Pro… is that basically the bare minimum models for current and last gen, standard PC architecture… yeah they just don’t even make hardware that weak anymore.

          EDIT:

          oh final addendum: if your tv has an hdmi port, kablamo, thats your monitor, you dont strictly need a new one.

          And there are also many ways to get a wireless or wired console style controller to work in a couch pc setup.

          • tomalley8342@lemmy.world
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            2 days ago

            Short version: The PS5Pro would be a wildly lopsided, nonsensical architecture to try to one to one replicate in a desktop PC… 2 GB system RAM will run lightweight linux os’s, but not a chance in hell you could run Windows 10 or 11 on that.

            Fuck, even getting 7 to work with 2GB RAM would be quite a challenge… if not impossible, I think 7 required 4GB RAM minimum?

            It’s shared memory, so you would need to guarantee access to 16gb on both ends.

            The RX 6600 in the partpicker list is fairly close in terms of GPU performance.

            I don’t know how you could arrive at such a conclusion, considering that the base PS5 has been measured to be comparable to the 6700.

            • sp3ctr4l@lemmy.dbzer0.com
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              1 day ago

              It’s shared memory, so you would need to guarantee access to 16gb on both ends.

              So… standard Desktop CPUs can only talk to DDR.

              ‘CPUs’ can only utilize GDDR when they are actually a part of an APU.

              Standard desktop GPUs can only talk to GDDR, which is part of their whole seperate board.

              GPU and CPU can talk to each other, via the mainboard.

              Standard desktop PC architecture does not have a way for the CPU to directly utilize the GDDR RAM on the standalone GPU.

              In many laptops and phones, a different architecture is used, which uses LPDDR RAM, and all the LPDDR RAM is used by the APU, the APU being a CPU+GPU combo in a single chip.

              Some laptops use DDR RAM, but… in those laptops, the DDR RAM is only used by the CPU, and those laptops have a seperate GPU chip, which has its own built in GDDR RAM… the CPU and GPU cannot and do not share these distinct kinds of RAM.

              (Laptop DDR RAM is also usually a different pin count and form factor than desktop PC DDR RAM, you usually can’t swap RAM sticks between them.)

              The PS5Pro appears to have yet another unique architecture:

              Functionally, the 2GB of DDR RAM can only be accessed by the CPU parts of the APU, which act as a kind of reserve, a minimum baseline of CPU-only RAM set aside for certain CPU specific tasks.

              The PS5Pro’s 16 GB of GDDR RAM is sharable and usable by both the CPU and GPU components of the APU.

              So… saying that you want to have a standard desktop PC build… that shares all of its GDDR and DDR RAM… this is impossible, and nonsensical.

              Standard desktop PC motherboards, compatible GPUs and CPUs… they do not allow for shareable RAM, instead going with a design paradigm of the GPU has its own onboard GDDR RAM that only it can use, and DDR RAM that only the CPU can use.

              You would basically have to tear a high end/more modern laptop board with an APU soldered into it… and then install that into a ‘desktop pc’ case… to have a ‘desktop pc’ that shares memory between its CPU and GPU components… which both would be encapsulated in a single APU chip.

              Roughly this concept being done is generally called a MiniPC, and is a fairly niche thing, and is not the kind of thing an average prosumer can assemble themselves like a normal desktop PC.

              All you can really do is swap out the RAM (if it isnt soldered) and the SSD… maybe I guess transplant it and the power supply into another case?

              I don’t know how you could arrive at such a conclusion, considering that the base PS5 has been measured to be comparable to the 6700.

              I can arrive at that conclusion because I can compare actual bench mark scores from a nearest TFLOP equivalent, more publically documented, architecturally similar AMD APU… the 7600M. I specifically mentioned this in my post.

              This guy in the article here … well he notes that the 6700 is a bit more powerful than the PS5Pro’s GPU component.

              The 6600 is one step down in terms of mainline desktop PC hardware, and arguably the PS5Pro’s performance is… a bit better than a 6600, a bit worse than a 6700, but at that level, all of the other differences in the PS5Pro’s architecture give basically a margin of error when trying to precisely dial in whether a 6700 or 6600 is a closer match.

              You can’t do apples to apples spec sheet comparisons… because, as I have now exhaustively explained:

              Standard desktop PCs do not share RAM between the GPU and CPU. They also do not share memory imterface busses and bandwidth lanes… in standard PCs, these are distinct and seperate, because they use different architectures.

              I got my results by starting with the (correct*) TFLOPs output from a PS5Pro, finding a nearest equivalent APU with PassMark benchmark scores, reported by hundreds or thousands or tens of thousands of users, then compared those PassMark APU scores to PassMark conventional GPU scores, and ended up with ‘fairly close’ to an RX 6600.

              • The early, erroneous reporting of the TFLOPs score as roughly 33, when it was actually closer to 16 or 17… that stemmed from reporting a 16 digit FLOP score/test, when the more standard convention is to list the 32 digit FLOP score/test.

              You, on the other hand, just linked to a Tom’s Hardware review of currently in production desktop PC GPUs… which did not make any mention of the PS5Pro… and them you also acted as if a 6600 was half as powerful as a PS5Pro’s GPU component… which is wildly off.

              A 6700 is nowhere near 2x as powerful as a 6600.

              2x as poweful as an AMD RX 6600… would be roughly an AMD RX 7900 XTX, the literal top end card of AMDs previous GPU generation… that is currently selling for something like $1250 +/- $200, depending on which retailer you look at, and their current stock levels, and which variant of which partner mfg you’re going for.

              • Aceticon@lemmy.dbzer0.com
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                1 day ago

                Just to add to this, the reason you only see shared memory setups on PCs with integrated graphics is because it lowers performance compared to dedicated memory, which is less of a problem if your GPU is only being used in 2D mode such as when doing office work (mainly because that uses little memory), but more of a problem when used in 3D mode (such as in most modern games) which is as the PS5 is meant to be used most of the time.

                So the PS5 having shared memory is not a good thing and actually makes it inferior compared to a PC made with a GPU and CPU of similar processing power using the dominant gaming PC architecture (separate memory).

                • addie@feddit.uk
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                  21 hours ago

                  You’ve got that a bit backwards. Integrated memory on a desktop computer is more “partitioned” than shared - there’s a chunk for the CPU and a chunk for the GPU, and it’s usually quite slow memory by the standards of graphics cards. The integrated memory on a console is completely shared, and very fast. The GPU works at its full speed, and the CPU is able to do a couple of things that are impossible to do with good performance on a desktop computer:

                  • load and manipulate models which are then directly accessible by the GPU. When loading models, there’s no need to read them from disk into the CPU memory and then copy them onto the GPU - they’re just loaded and accessible.
                  • manipulate the frame buffer using the CPU. Often used for tone mapping and things like that, and a nightmare for emulator writers. Something like RPCS3 emulating Dark Souls has to turn this off; a real PS3 can just read and adjust the output using the CPU with no frame hit, but a desktop would need to copy the frame from the GPU to main memory, adjust it, and copy it back, which would kill performance.
                  • Aceticon@lemmy.dbzer0.com
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                    19 hours ago

                    When two processing devices try and access the same memory there are contention problems as the memory cannot be accessed by two devices at the same time (well, sorta: parallel reads are fine, it’s when one side is writing that there can be problems), so one of the devices has to wait, so it’s slower than dedicated memory but the slowness is not constant since it depends on the memory access patterns of both devices.

                    There are ways to improve this: for example, if you have multiple channels on the same memory module then contention issues are reduced to the same memory block, which depends on the block-size, though this also means that parallel processing on the same device - i.e. multiple cores - cannot use the channels being used by a different device so it’s slower.

                    There are also additional problems with things like memory caches in the CPU and GPU - if an area of memory cached in one device is altered by a different device that has to be detected and the cache entry removed or marked as dirty. Again, this reduces performance versus situations where there aren’t multiple processing devices sharing memory.

                    In practice the performance impact is highly dependent on if an how the memory is partitioned between the devices, as well as by the amount of parallelism in both processing devices (this latter because of my point from above that memory modules have a limited number of memory channels so multiple parallel accesses to the same memory module from both devices can lead to stalls in cores of one or both devices since not enough channels are available for both).

                    As for the examples you gave, they’re not exactly great:

                    • First, when loading models into the GPU memory, even with SSDs the disk read is by far the slowest part and hence the bottleneck, so as long as things are being done in parallel (i.e. whilst the data is loaded from disk to CPU memory, already loaded data is also being copied from CPU memory to GPU memory) you won’t see that much difference between loading to CPU memory and then from there to GPU memory and direct loading to GPU memory. Further, the manipulation of models in shared memory by the CPU introduces the very performance problems I was explaining above, namely contention problems from both devices accessing the same memory blocks and GPU cache entries getting invalidated because the CPU altered that data in the main memory.
                    • Second, if I’m not mistaken tone mapping is highly parallelizable (as pixels are independent - I think, but not sure since I haven’t actually implemented this kind of post processing), which means that the best by far device at parallel processing - the GPU - should be handling it in a shader, not the CPU. (Mind you, I might be wrong in this specific case if the algorithm is not highly parallelizable. My own experience with doing things via CPU or via shaders running in the GPU - be it image shaders or compute shaders - is that in highly parallelizable stuff, a shader in the GPU is way, way faster than an algorithm running in the CPU).

                    I don’t think that direct access by the CPU to manipulate GPU data is at all a good thing (by the reasons given on top) and to get proper performance out of a shared memory setup at the very least the programming must done in a special way that tries to reduce collisions in memory access, or the whole thing must be setup by the OS like it’s done on PCs with integrated graphics, were a part of the main memory is reserved for the GPU by the OS itself when it starts and the CPU won’t touch that memory after that.

                  • sp3ctr4l@lemmy.dbzer0.com
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                    19 hours ago

                    I… uh… what?

                    Integrated memory, on a desktop PC?

                    Genuinely: What are you talking about?

                    Typical PCs (and still many laptops)… have a CPU that uses the DDR RAM that is… plugged into the Mobo, and can be removed. Even many laptops allow the DDR RAM to be removed and replaced, though working on a laptop can often be much, much more finnicky.

                    GPUs have their own GDDR RAM, either built into the whole AIB in a desktop, or inside of or otherwise a part of a laptop GPU chip itself.

                    These are totally different kinds of RAM, they are accessed via distinct busses, they are not shared, they are not partitioned, not on desktop PCs and most laptops.

                    They are physically and design distinct, set aside, and specialized to perform with their respective processor.

                    The kind of RAM you are talking about, that is shared, partitioned, is LPDDR RAM… and is incompatible with 99% of desktop PCs

                    Also… anything, on a desktop PC, that gets loaded and processed by the GPU… does at some point, have to go through the CPU and its DDR RAM first.

                    The CPU governs the actual instructions to, and output from, the GPU.

                    A GPU on its own cannot like, ask an SSD or HDD for a texture or 3d model or shader.

                    Normally, compressed game assets are loaded from the SSD to RAM via the Win32 API. Once in RAM, the CPU then decompresses those assets. The decompressed game assets are then moved from RAM to the graphics card’s VRAM (ie, GDDR RAM), priming the assets for use in games proper.

                    (addition to the quote is mine)

                    Like… there is GPU Direct Storage… but basically nothing actually uses this.

                    https://www.pcworld.com/article/2609584/what-happened-to-directstorage-why-dont-more-pc-games-use-it.html

                    Maybe it’ll take off someday, maybe not.

                    Nobody does dual GPU SLI anymore, but I also remember back when people thought multithreading and multicore CPUs would never take off, because coding for multiple threads is too haaaaarrrrd, lol.

                    Anyway, the reason that emulators have problems doing the things you describe consoles a good at… is because consoles have finetuned drivers that work with only a specific set of hardware, and emulators have to reverse engineer ways of doing the same, which will work on all possible pc hardware configurations.

                    People who make emulators generally do not have direct access to the actual proprietary driver code used by console hardware.

                    If they did, they would much, much more easily be able to… emulate… similar calls and instruction sets on other PC hardware.

                    But they usually just have to make this shit up on the fly, with no actual knowledge of how the actual console drivers do it.

                    Reverse engineering is astonishingly more difficult when you don’t have the source code, the proverbial instruction manual.

                    Its not that desktop PC architecture … just literally cannot do it.

                    If that were the case, all the same issues you bring up that are specific to emulators… would also be present with console games that have proper ports to PC.

                    While occasionally yes, this is sometimes the case, for some specific games with poor quality ports… generally no, not this is not true.

                    Try running say, an emulated Xbox version of Deus Ex: Invisible war, a game notoriously handicapped by its console centric design… try comparing the PC version of that, on a PC… to that same game, but emulating the Xbox version, on the same exact PC.

                    You will almost certainly, for almost every console game with a PC port… find that the proper PC version runs better, often much, much better.

                    The problem isn’t the PC’s hardware capabilities.

                    The problem is that emulation is inefficient guesswork.

                    Like, no shade at emulator developers whatsoever, its a miracle any of that shit works at all, reverse engineering is astonishingly difficult, but yeah, reverse engineering driver or lower level code, without any documentation or source code, is gonna be a bunch of bullshit hacks that happen to not make your PC instantly explode, lol.

                • sp3ctr4l@lemmy.dbzer0.com
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                  1 day ago

                  Basically this is true, yes, without going into an exhaustive level of detail as to very, very specific subtypes and specs of different RAM and mobo layouts.

                  Shared memory setups generally are less powerful, but, they also usually end up being overall cheaper, as well as having a lower power draw… and being cooler, temperature wise.

                  Which are all legitimate reasons those kinds of setups are used in smaller form factor ‘computing devices’, because heat managment, airflow requirements… basically rule out using a traditional architecture.

                  Though, recently, MiniPCs are starting to take off… and I am actually considering doing a build based on the Minisforum BD795i SE… which could be quite a powerful workstation/gaming rig.

                  Aside about interesting non standard 'desktop' potential build

                  This is a Mobo with a high end integrated AMD mobile CPU (7945hx)… that all together, costs about $430.

                  And the CPU in this thing… has a PassMark score… of about the same as an AMD 9900X… which itself, the CPU alone, MSRPs for about $400.

                  So that is kind of bonkers, get a high end Mobo and CPU… for the price of a high end CPU.

                  Oh, I forgot to mention: This BD795iSE board?

                  Yeah it just has a standard PCI 16 slot. So… you can plug in any 2 slot width standard desktop GPU into it… and all of this either literally is, or basically is the ITX form factor.

                  So, you could make a whole build out of this that would be ITX form factor, and also absurdly powerful, or a budget version with a dinky GPU.

                  I was talking in another thread a few days ago, snd somekne said PC architecture may be headed toward… basically you have the entire PC, and the GPU, and thats the new paradigm, instead of the old school view of: you have a mobo, and you pick it based on its capability to support future cpus in the same socket type, future ram upgrades, etc…

                  And this intrigued me, I looked into it, and yeah, this concept does have cost per performance merit at this point.

                  So this uses a split between the GPU having its GDDR RAM and the… CPU using DDDR SODIMM (laptop form factor) RAM.

                  But its also designed such that you can actually fit huge standard PC style cooling fans… into quite a compact form factor.

                  From what I can vaguely tell as a non Chinese speaker… it seems like there are many more people over in China who have been making high end, custom, desktop gaming rigs out of this laptop/mobile style architecture for a decent while now, and only recently has this concept even really entered into the English speaking world/market, that you can actually build your own rig this way.

                  • Lka1988@lemmy.dbzer0.com
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                    22 hours ago

                    Fascinating discourse here. Love it.

                    What about a Framework laptop motherboard in a mini PC case? Do they ship with AMD APUs equivalent to that?

      • FreedomAdvocate@lemmy.net.au
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        1 day ago

        $850 is way more expensive than a PS5 though lol. Linux also means you can’t play the games that top the most played charts on the PS5 every single month of every single year.

        • Psythik@lemm.ee
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          12 hours ago

          If you’re willing to get a base model, sure. The PS5 Pro is a $700 console, and that’s not including the subscription fee for multiplayer (which doesn’t exist on PC unless you’re into MMOs).

          Edit: Also every Playstation (and Xbox) game eventually comes to PC, so unless you’re so impatient that you have to play the latest games right fucking now, there’s no reason to own a console. Even Switch games are fully playable on PC, at higher resolutions and framerates as well. I sold my Switch because the games look and run so much better on my gaming rig.

          • FreedomAdvocate@lemmy.net.au
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            11 hours ago

            Also every Playstation (and Xbox) game eventually comes to PC, so unless you’re so impatient that you have to play the latest games right fucking now, there’s no reason to own a console.

            This isn’t true yet (the games thing). Playstation haven’t brought or even suggested that they’ll bring every game to PC. Microsoft are, sure, which is amazing - but Sony very much still want to protect their walled garden of consoles. Playstation, more specifically the 30% cut they get of all game sales, and their online subscription fees, are the only thing keeping Sony afloat. If sony were to go full PC like MS, Playstation and Sony would go down like the Titanic.

            As for the “there’s no reason to own a console”, eh I see the point and I agree to an extent but I also disagree. My Series X’s UI is just so much better than any PC UI, not to mention the features. Quick resume for one is an absolute game changer, and it’s not on PC. Everything that you could ever want to do while playing online is just so much easier to do on a console than on a PC. I say this as someone who plays more and more on PC these days, and wishes I could boot my PC into a Xbox OS type UI.

        • sp3ctr4l@lemmy.dbzer0.com
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          1 day ago

          https://www.metacritic.com/pictures/best-playstation-games-of-2024/

          Works on Linux:

          Prince of Persia, the Lost Crown

          Silent Hill 2 (Remake)

          Marvel vs Capcom: Arcade Classics

          Shin Megamei Tensei (V)engeance

          Persona 3 Reload

          HiFi Rush

          Animal Well

          Castlevania Dominus Collection

          Like A Dragon: Infinite Wealth

          Tekken 8

          The Last of Us Part II (Remaster)

          Balatro

          Dave the Diver

          Slay the Princess: Pristine Cut

          Metaphor Re Fantazio

          Elden Ring: Shadow of the Erdtree (and base game)

          Does not work on Linux:

          Unicorn Overlord (Console Exclusive, No PC Port Allowed by Publisher Vanillaware)

          Destiny 2 (Kernel Level Anti Cheat)

          FF VII Rebirth (PS Exclusive)

          Astro Bot (PS Exclusive)

          Damn, yeah, still consoles gotta hold on via exclusives, I guess?

          And then there’s the mismanaged shitshow that is Destiny 2…

          …who can’t figure out how to do AntiCheat without installing a rootkit on your PC, despite functional, working AntiCheats having worked on linux games for at least half a decade at this point, if not longer…

          …nor can they figure out how to write a storyline that rises above ‘everyone is always lore dumping instead of talking, and also they talk to you like a you’re a 10 year while doing so.’

          Last I heard, a whole bunch of hardcore D2 youtubers and streamers were basically all quitting out of frustration and feeling let down or betrayed by Bungie.

          Maybe we should advocate for some freedom of platform porting/publishing for all games, eh FreedomAdvocate?

            • sp3ctr4l@lemmy.dbzer0.com
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              18 hours ago

              Most Call of Duty games work on linux, you’re gonna have to be more specific as to which particular one of like 25 you mean by ‘COD’.

              The ones that don’t, they don’t work because the devs are too lazy or incompetent (or specifically told not to by their bosses) to make an AntiCheat that isn’t a rootkit with full access to your entire PC.

              I used to play GTA V Online (and RDR2, and FiveM, and RedM…) on linux all the time, literally for years… untill they just decided to ban all linux players.

              IMO they owe me money for that, but oh well I guess.

              Again, there are many AntiCheats that work on linux, and have worked on linux for years and years now.

              Easy Anti Cheat and Battleeye even offer linux support to game devs. There are some games with these ACs that actually do support linux.

              But many game devs/studios/publishers just don’t use this support… because then there wouldn’t be any reason to actually use Windows, and MSFT pays these studios a lot of money… or they just literally own them (Activision/Blizzard = MSFT).

              Kernel Anti Cheat that only works on Windows?

              Yep, that’s just a complicated way to enforce Windows exclusivity in PC games.

              Go look up how many hacks and trainers you can find for one of these games you mention.

              You may notice that they are all designed for, and only work on… Windows.

              The idea that all linux gamers are malicious hackers is a laughable, obviously false idea… but game company execs understand the power of rabid irrational fandoms.

              You are right that you can’t run games with rootkit anticheats on linux though, so if those heavily monetized and manipulative games with toxic playerbases are your addiction of choice, yep, sorry, linux ain’t your hookup for those.

              Again, this is another game platform freedom advocacy issue, and also a personal information security advocacy issue, not a ‘something is wrong with linux’ issue.

              Game companies have gotten many working anticheat systems to work with linux. The most popular third party anticheat systems also support linux.

              But the industry is clever at keeping people locked into their for profit, insecure OSs that spy on their entire system.

              • FreedomAdvocate@lemmy.net.au
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                11 hours ago

                Most Call of Duty games work on linux, you’re gonna have to be more specific as to which particular one of like 25 you mean by ‘COD’.

                I was more specific - I said COD MP as in multiplayer, as in the current COD Multiplayer that people play, which all have anti-cheat that doesn’t work on Linux. Warzone, again, doesn’t work on Linux.

                The ones that don’t, they don’t work because the devs are too lazy or incompetent (or specifically told not to by their bosses) to make an AntiCheat that isn’t a rootkit with full access to your entire PC.

                Because without full access to your PC, anti-cheat is essentially useless and easily bypassed by cheaters.

                I used to play GTA V Online (and RDR2, and FiveM, and RedM…) on linux all the time, literally for years… untill they just decided to ban all linux players.

                Because of cheaters.

                Kernel Anti Cheat that only works on Windows?

                Yep, that’s just a complicated way to enforce Windows exclusivity in PC games.

                It’s also one of the only ways to try to stop cheaters.

                The idea that all linux gamers are malicious hackers is a laughable, obviously false idea

                That’s not an idea that anyone is saying though, other than you right now. The idea is that without that kernel level protection you can’t even hope to stop a high percentage of cheats.

                You are right that you can’t run games with rootkit anticheats on linux though, so if those heavily monetized and manipulative games with toxic playerbases are your addiction of choice, yep, sorry, linux ain’t your hookup for those.

                So like I said, the most popular, most played games on every platform (apart from linux) every year.

                Again, this is another game platform freedom advocacy issue, and also a personal information security advocacy issue, not a ‘something is wrong with linux’ issue.

                It is a “something is wrong with linux” issue if Linux doesn’t allow/provide for something that game developers - and game players - want, which is anti-cheat that does the absolute best it can to stop cheaters.

                • sp3ctr4l@lemmy.dbzer0.com
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                  8 hours ago

                  Because without full access to your PC, anti-cheat is essentially useless and easily bypassed by cheaters.

                  This is false.

                  Many functional AntiCheats work well without Kernel Level access… and many Kernel Level AntiCheats… are routinely bypassed by common, easily purchaseable hacks… which, again, only work on Windows.

                  I used to play GTA V Online (and RDR2, and FiveM, and RedM…) on linux all the time, literally for years… untill they just decided to ban all linux players.

                  Because of cheaters.

                  That’s not an idea that anyone is saying though, other than you right now.

                  Uh… you are also basically saying this, with that combination of statements.

                  So… please refrain from obviously contradictory, gas lighting arguements, thanks!

                  Anyway: GTAV uses BattleEye.

                  BattleEye works on Linux.

                  Rockstar just … chose not to use that Linux support.

                  It’s also one of the only ways to try to stop cheaters.

                  There are many other ways to stop cheaters that are quite effective, namely, actually designing your game more competently and more cleverly, with less client side authority and more server side authority, less intrusive system client side AC that is more reliant on randomized realtime logging and verifications of game files, server side hereustics that pick up ‘impossible’ player input patterns, etc.

                  You know, all the other methods that have been used for decades, and still work.

                  No AntiCheat method will ever be 100% effective.

                  As I already mentioned, Kernel Level AntiCheats are defeated all the time, and you can easily find and purchase such cheats/hacks… which only work on Windows… after maybe 30 minutes of web searching or jumping around discord communities.

                  Beyond that, its not that hard or expensive to setup your own, or just purchase a tiny microcomputer that plugs into your PC, then you plug your mouse/keyboard into that, and then the microPC middleman performs aim hacks and otherwise impossible movement macros like stuttersteps and such.

                  Kernel ACs are routinely defeated by competent executions of this concept.

                  You can never stop all hackers.

                  It is always a trade off of exactly how much you inconvenience and degrade the system integrity/stability/security of the user, versus how many hackers you believe you are likely to stop.

                  Kernel Level AntiCheat is basically going to 99.99% effective from previous methods being 99.9% effective… and the cost is literally you are now installing a rootkit on your own system that could very well be reading all your web history and saved logins and passwords.

                  The code is black box, and tech companies lie all the time about how much data they gather from you… and then sell to every data broker they can.

                  The only actual numbers and statistics anyone has to work with, when justifying or arguing against effectiveness levels of different kinds of AC… are the claims put out by AC companies.

                  And even then, most people, such as yourself, aren’t even aware of or refuse to acknowledge that AntiCheats have worked on linux for years.

                  It is a “something is wrong with linux” issue if Linux doesn’t allow/provide for something that game developers - and game players - want, which is anti-cheat that does the absolute best it can to stop cheaters.

                  I see how you just completely did not address how I stated that EAC and BattleEye both support linux, other ACs have and still do as well… certain game publishers just don’t use these features that have existed for years.

                  Valve Anti Cheat, for example?

                  You can find more info if you look, but I’m guessing you won’t.

                  You just have an idea, of ‘the idea’.

                  Have you ever written a hack?

                  Written game netcode, and other client/server game code?

                  … I have! … back when I still used Windows, ironically.

                  Best way to test your own design is to try to defeat it.

                  Installing a rootkit onto your personal computer… to protect you from hackers in a game… is like trying to fight a stomach flu you got from Taco Bell by intentionally infecting yourself with Covid.

                  Oh and uh, after the whole… CrowdStrike fiasco, where Windows just allowed CrowdStike to write and update kernel level code without actually doing their own testing or validation… and then they pushed a bad update… and that took out basically 1/4 of the world’s enterprise Windows machines for a week or two?

                  Yeah… Windows is now removing direct kernel level access from third party software.

                  They’re making everything move up a level or two, kind of inventing a new interface layer/paradigm…

                  Becauase it is in fact, empirically, objectively, way, way, waaaay too dangerous to just let every ‘verified’ third party partner fuck with the kernel.

                  So… your idea of ‘the idea’ of Kernel Level AC is no longer valid, as it is no longer able to run at such a low layer, and will thus be more vulnerable to… the kinds of hacks Kernel Level AC is supposed to be necessarry for dealing with.

    • Diplomjodler@lemmy.world
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      2 days ago

      You don’t need a graphics card. You can get mini PCs with decent gaming performance for cheap these days.

        • MonkderVierte@lemmy.ml
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          2 days ago

          There are CPUs with quite capable iGPU, fitting in a mini-PC. All in all maybe $500.

          And yeah, sure, the article mentioned that consoles are subsidized by game prices.

            • MonkderVierte@lemmy.ml
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              1 day ago

              I have a Ryzen 7 5700G in my DeskMini X300, but that one is a genrration (?) ago. Still, can play almost all games in 3440x1440 at medium settings.

              In case you have seen my “string and tape” case mod to fit the cooler, that was done to support Turbo for video recoding. Noctua NH-L9a-AM4 fits nicely.

            • treyf711@lemm.ee
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              1 day ago

              Knowing the usefulness that we’ve gotten at our house out of having them, I would probably say if I didn’t have the PS5 I would get a steam deck at this point. A refurbished one from valve when they’re on sale would be my pick. Plus, it works on my 20 year catalog of games.

      • chunes@lemmy.world
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        1 day ago

        Can confirm. I wouldn’t recommend it unless you mostly play indie games, though.

      • paraphrand@lemmy.world
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        2 days ago

        Interesting point. Then you understand why Apple is making moves to try to be a real player in gaming.

        All three of us see how gaming performance is plateauing across various hardware types to the point that a modern game can run on a wide range of hardware. With settings changes to scale across the hardware, of course.

        Or are you going to be a bummer and claim it’s only mini pcs that get this benefit. Not consoles, not VR headsets, not macs, not Linux laptops.

        There really is a situation going on where there is a large body of hardware in a similar place on the performance curve in a way that wasn’t always true in the past. Historically, major performance gains were made every few years. And various platforms were on very different and less interoperable hardware architectures, etc.

        The Steam Deck’s success proves my point, and your point alone.

        The thing is, people don’t wanna hear it. They wanna focus on the very high end. Or super high refresh rates. Or they wanna complain about library sizes.

      • YouAreLiterallyAnNPC@lemmy.world
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        2 days ago

        That sounds kind of like a console, no?

        Edit: I mean, if the intent is gaming and only gaming, it feels like there’s a lot of overlap. Only the PC would have less support for more freedom.

      • FreedomAdvocate@lemmy.net.au
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        1 day ago

        By decent you meant significantly worse than console gaming performance though.

        Consoles are still the king for values in gaming, even with their increasing prices.