Excellent news to hear. In a lot of ways the steam release has been a step back, and it’s good to see us getting back to where we were before the release.
Sometimes you have to take a step back to move forward. In this particular situation, DF was so large that they needed to limit the scope of porting in order to make it happen; and its a good thing they did because it has allowed individuals, like myself – a long-time DF player, to be comfortable with the payment platform enough to be willing to finally contribute.
I’d pay for each sub-module to be released on Steam too instead of them porting it for free; I’d also buy another full priced expansion, but I won’t do Patreon or the other kinds of 3rd party pay systems.
Neat
Have they announced any attempts to refactor some of the heavy algorithms like pathfinding to take advantage of more than one CPU thread?
It appears so:
there is now a(n experimental) multithreading option in the game settings that makes the game even faster!
https://store.steampowered.com/news/app/975370/view/3655282771707693473
Yes. I believe that they actually have some of that available on the beta branch right now. Putnam has also been adding support for gpu offloading as well.
Looking forward to that. My game died an FPS death on top hardware. DFHack couldn’t save it. Couldn’t bring myself to invest again yet.
Same here. I really want to play fortress mode again; but, FPS death prevents me from enacting my vision. :)
Wow, I didn’t realize that Dwarf Fortress is being developed on Windows. Up until this point, I’d naively assumed that this game had been initially developed for TTYs and only later ported to graphical operating systems! Go figure, huh?
By default, even if it looks like a TTY, DF renders to a graphical buffer. Most TTYs are too slow to play dwarf fortress, but you can actually configure it to render to a terminal. It’s just not the default.
Can I play this using a tile set on Linux without Steam?
Great to have another game supported natively on Linux. Hopefully the developers keep this up to date as well.
It runs great in proton as it is, but I always appreciate it a nice native port!